Lambertian Shader not working

2019-08-29 02:02发布

问题:

I'm trying to make a Lambertian shader for my ray tracer, but am having trouble. The scence still seems to be flat shaded, just a little darker. Such as in this picture

This is my Shader Class:

public class LambertianShader {

    public Colour diffuseColour;

    public LambertianShader(Colour diffuseColour){
        this.diffuseColour = diffuseColour;
    }

    public Colour shade(Intersection intersection, Light light){
        Vector3D lightDirection =  light.location.subtract(intersection.point);
        lightDirection.normalise();


        Colour finalColour = new Colour();
        float lambCoef = (float) intersection.normal.dot(lightDirection);

        if(lambCoef>0){
            finalColour.r = Math.max(0.0f, diffuseColour.r * lambCoef * light.intensity.r);
            finalColour.g = Math.max(0.0f, diffuseColour.g * lambCoef * light.intensity.g);
            finalColour.b = Math.max(0.0f, diffuseColour.b * lambCoef * light.intensity.b);


        }
        return finalColour;

    }

}

If you would like to see any more of my code let me know.