I have created a program that made a ball move around a canvas and bounce of the edge of the canvas. This worked very well so I tried to add another ball but instead of creating 2 balls it created 4, 2 of the balls move and the other two stay still. This is the code:
#imports
from tkinter import *
import random
from random import randint
#Creating random x and y for the balls to move along
x = random.randint(1,10)
y = random.randint(1,10)
print(x, " Ball 1y")
print(y, " Ball 1x")
x0 = random.randint(1,10)
y0 = random.randint(1,10)
print(y0," Ball2y")
print(x0, " Ball2x")
class Ball:
#creates balls
def __init__(self, canvas, x1,y1,x2,y2):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
self.canvas = canvas
self.ball = canvas.create_oval(self.x1, self.y1, self.x2, self.y2, fill="red")
self.ball2 = canvas.create_oval(self.x1, self.y1, self.x2, self.y2, fill="red")
def move_ball(self, x, y):
#function to move ball
coords = canvas.coords(self.ball)
#Because coord is stored in a list I need to call which coord is bigger than the edge of the canvas
if coords[0] >= 280:
#multiplying by a negative number makes the ball "bounce"
x *= -1
if coords[0] <= 0:
x *= -1
if coords[3] <= 20:
y *= -1
if coords[3] >= 300:
y *= -1
print(coords, " Ball1")
#makes ball move
self.canvas.move(self.ball, x, y)
self.canvas.after(50, self.move_ball, x, y)
def move_ball2(self, x0, y0):
#same as previous different variables
coords2 = canvas.coords(self.ball2)
if coords2[0] >= 280:
x0 *= -1
if coords2[0] <= 0:
x0 *= -1
if coords2[3] <= 20:
y0 *= -1
if coords2[3] >= 300:
y0 *= -1
print(coords2, " Ball2")
self.canvas.move(self.ball2, x0, y0)
self.canvas.after(50, self.move_ball2, x0, y0)
#changes window titles etc.
root = Tk()
root.title("Balls")
root.resizable(False, False)
canvas = Canvas(root, width = 300, height = 300)
canvas.pack()
#creates ball with dimensions of the ball
ball1 = Ball(canvas, 10, 10, 30, 30)
ball2 = Ball(canvas, 60, 60, 80, 80)
#calls move ball function
ball1.move_ball(x, y)
ball2.move_ball2(x0,y0)
root.mainloop()