This was answered at this question using KineticJS 4.6.0 providing this fiddle
But... any idea how to do this on the latest version of kineticjs?
I tried the same fiddle with kineticjs 4.7.2: http://jsfiddle.net/qNtSg/
I just changed drawFunc with the new API
drawFunc: function (context) {
...
context.fillStrokeShape(this);
}
compositing is not working
The Kinetic.Shape has changed in recent versions.
Now the Shape drawFunc receives a wrapper of the context rather than a canvas.
However, the wrapped context still does not support globalCompositeOperation
.
Therefore, you still need to "cheat" by getting the actual html context (instead of the wrapped context).
Here's how to get the actual html context:
drawFunc: function(context) {
var ctx=this.getContext()._context;
....
So here's revised code and a Fiddle: http://jsfiddle.net/m1erickson/h3DGB/
var reveal = new Kinetic.Shape({
drawFunc: function(context) {
var ctx=this.getContext()._context;
ctx.save();
ctx.beginPath();
ctx.globalCompositeOperation="destination-out";
ctx.arc(120,120,75,0,Math.PI*2,false);
ctx.closePath();
ctx.fill();
ctx.restore();
},
dragBoundFunc: function(pos) { return(pos); },
fill: '#00D2FF',
stroke: 'black',
strokeWidth:4,
draggable:true
});
very inspirating answer. My requirments were slightly different but I could do it reading this. Leave a commented fiddle in order to contribute).
I do here cause I can't comment yet due to reputation under than 50 :)
Thanks to MarkE for the inspiration again,
Stupid thing cannot post fiddle without code
Maxi
<html>
<head>
<style>
body {
margin: 20px;
padding: 20px;
}
</style>
</head>
<body>
</body>
</html>
Stupid thing cannot post fiddle without code
http://jsfiddle.net/L7eLR/