Fastest way to do shadows on iOS?

2019-01-16 01:09发布

问题:

QuartzCore .layer.shadow's suck up performance. They appear to need to be re-rendered every time something changes, causing everything to lag.

Coregraphics gradient (for 1 way shadows) - doesn't look right. if your gradient goes from 0.3 alpha to 0, it has some odd effect where you can 'see' it stop. It just doesn't look nice, or natural. Maybe it isn't dithered, but I'm sure I heard core graphics gradients are. It's odd, I don't know.

Coregraphics shadow - take a while to render as you set them, but otherwise great performance. It's just that second you're waiting for a view to appear because it has to render it's shadow first, that's the problem.

So I must be missing something. Is there another method which looks right, and is speedy both in rendering time and in performance?

回答1:

Adding a shadowPath should give you a huge performance boost. The following example assumes you only want the shadow on the sides of your view

CGPathRef path = [UIBezierPath bezierPathWithRect:view.bounds].CGPath;
[view.layer setShadowPath:path];

EDIT: On default a CALayer draws a shadow during animations, the following code allows you to cache the shadow as a bitmap and reuse it instead of redrawing it:

self.view.layer.shouldRasterize = YES;
// Don't forget the rasterization scale
// I spent days trying to figure out why retina display assets weren't working as expected
self.view.layer.rasterizationScale = [UIScreen mainScreen].scale;


回答2:

I've often seen people using the HUGE performance impact view's layer to create a rounded corner or dropshadow. Something like this:

[v.layer setCornerRadius:30.0f];
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];
.....

This has a HUGE performance impact, especially with the shadow. Putting views like this in a UITableView (or matter fact anything that moves) will create an android-ish scrolling experience, you do not want that. If you need to animate or move the view, avoid creating rounded corners or drop shadows like this by any means!

Meet Core Graphics
I've created a simple UIView subclass to show you how to achieve the same result in a slightly different way. It uses Core Graphics to draw the view and in contrast to the code above, it does not impact the performance.

Here's the drawing code:

- (void)drawRect:(CGRect)rect
{
   CGContextRef ref = UIGraphicsGetCurrentContext();

  /* We can only draw inside our view, so we need to inset the actual 'rounded content' */
  CGRect contentRect = CGRectInset(rect, _shadowRadius, _shadowRadius);

  /* Create the rounded path and fill it */
  UIBezierPath *roundedPath = [UIBezierPath bezierPathWithRoundedRect:contentRect cornerRadius:_cornerRadius];
  CGContextSetFillColorWithColor(ref, _fillColor.CGColor);
  CGContextSetShadowWithColor(ref, CGSizeMake(0.0, 0.0), _shadowRadius, _shadowColor.CGColor);
  [roundedPath fill];

  /* Draw a subtle white line at the top of the view */
  [roundedPath addClip];
  CGContextSetStrokeColorWithColor(ref, [UIColor colorWithWhite:1.0 alpha:0.6].CGColor);
  CGContextSetBlendMode(ref, kCGBlendModeOverlay);

  CGContextMoveToPoint(ref, CGRectGetMinX(contentRect), CGRectGetMinY(contentRect)+0.5);
  CGContextAddLineToPoint(ref, CGRectGetMaxX(contentRect),   CGRectGetMinY(contentRect)+0.5);
  CGContextStrokePath(ref);
 }

See this blog: http://damir.me/rounded-uiview-with-shadow-the-right-way