How can I unit test Arduino code?

2019-01-16 00:25发布

问题:

I'd like to be able to unit test my Arduino code. Ideally, I would be able to run any tests without having to upload the code to the Arduino. What tools or libraries can help me with this?

There is an Arduino emulator in development which could be useful, but it doesn't yet seem to be ready for use.

AVR Studio from Atmel contains a chip simulator which could be useful, but I can't see how I would use it in conjunction with the Arduino IDE.

回答1:

Don't Run Unit Tests on the Arduino Device or Emulator

The case against microcontroller Device/Emulator/Sim-based tests

There's a lot of discussion about what unit test means and I'm not really trying to make an argument about that here. This post is not telling you to avoid all practical testing on your ultimate target hardware. I am trying to make a point about optimizing your development feedback cycle by eliminating your target hardware from your most mundane and frequent tests. The units under test are assumed to be much smaller than the whole project.

The purpose of unit testing is to test the quality of your own code. Unit tests should generally never test the functionality of factors outside of your control.

Think about it this way: Even if you were to test functionality of the Arduino library, the microcontroller hardware, or an emulator, it is absolutely impossible for such test results to tell you anything about the quality of your own work. Hence, it is far more valuable and efficient to write unit tests that do not run on the target device (or emulator).

Frequent testing on your target hardware has a painfully slow cycle:

  1. Tweak your code
  2. Compile and upload to Arduino device
  3. Observe behavior and guess whether your code is doing what you expect
  4. Repeat

Step 3 is particularly nasty if you expect to get diagnostic messages via serial port but your project itself needs to use your Arduino's only hardware serial port. If you were thinking that the SoftwareSerial library might help, you should know that doing so is likely to disrupt any functionality that requires accurate timing like generating other signals at the same time. This problem has happened to me.

Again, if you were to test your sketch using an emulator and your time-critical routines ran perfectly until you uploaded to the actual Arduino, then the only lesson you're going to learn is that the emulator is flawed--and knowing this still reveals nothing about the quality of your own work.

If it's silly to test on the device or emulator, what should I do?

You're probably using a computer to work on your Arduino project. That computer is orders of magnitudes faster than the microcontroller. Write the tests to build and run on your computer.

Remember, the behavior of the Arduino library and microcontroller should be assumed to be either correct or at least consistently incorrect.

When your tests produce output contrary to your expectations, then you likely have a flaw in your code that was tested. If your test output matches your expectations, but the program does not behave correctly when you upload it to the Arduino, then you know that your tests were based on incorrect assumptions and you likely have a flawed test. In either case, you will have been given real insights on what your next code changes should be. The quality of your feedback is improved from "something is broken" to "this specific code is broken".

How to Build and Run Tests on Your PC

The first thing you need to do is identify your testing goals. Think about what parts of your own code you want to test and then make sure to construct your program in such a way that you can isolate discrete parts for testing.

If the parts that you want to test call any Arduino functions, you will need to provide mock-up replacements in your test program. This is much less work than it seems. Your mock-ups don't have to actually do anything but providing predictable input and output for your tests.

Any of your own code that you intend to test needs to exist in source files other than the .pde sketch. Don't worry, your sketch will still compile even with some source code outside of the sketch. When you really get down to it, little more than your program's normal entry point should be defined in the sketch file.

All that remains is to write the actual tests and then compile it using your favorite C++ compiler! This is probably best illustrated with a real world example.

An actual working example

One of my pet projects found here has some simple tests that run on the PC. For this answer submission, I'll just go over how I mocked-up some of Arduino library functions and the tests I wrote to test those mock-ups. This is not contrary to what I said before about not testing other people's code because I was the one who wrote the mock-ups. I wanted to be very certain that my mock-ups were correct.

Source of mock_arduino.cpp, which contains code that duplicates some support functionality provided by the Arduino library:

#include <sys/timeb.h>
#include "mock_arduino.h"

timeb t_start;
unsigned long millis() {
  timeb t_now;
  ftime(&t_now);
  return (t_now.time  - t_start.time) * 1000 + (t_now.millitm - t_start.millitm);
}

void delay( unsigned long ms ) {
  unsigned long start = millis();
  while(millis() - start < ms){}
}

void initialize_mock_arduino() {
  ftime(&t_start);
}

I use the following mock-up to produce readable output when my code writes binary data to the hardware serial device.

fake_serial.h

#include <iostream>

class FakeSerial {
public:
  void begin(unsigned long);
  void end();
  size_t write(const unsigned char*, size_t);
};

extern FakeSerial Serial;

fake_serial.cpp

#include <cstring>
#include <iostream>
#include <iomanip>

#include "fake_serial.h"

void FakeSerial::begin(unsigned long speed) {
  return;
}

void FakeSerial::end() {
  return;
}

size_t FakeSerial::write( const unsigned char buf[], size_t size ) {
  using namespace std;
  ios_base::fmtflags oldFlags = cout.flags();
  streamsize oldPrec = cout.precision();
  char oldFill = cout.fill();

  cout << "Serial::write: ";
  cout << internal << setfill('0');

  for( unsigned int i = 0; i < size; i++ ){
    cout << setw(2) << hex << (unsigned int)buf[i] << " ";
  }
  cout << endl;

  cout.flags(oldFlags);
  cout.precision(oldPrec);
  cout.fill(oldFill);

  return size;
}

FakeSerial Serial;

and finally, the actual test program:

#include "mock_arduino.h"

using namespace std;

void millis_test() {
  unsigned long start = millis();
  cout << "millis() test start: " << start << endl;
  while( millis() - start < 10000 ) {
    cout << millis() << endl;
    sleep(1);
  }
  unsigned long end = millis();
  cout << "End of test - duration: " << end - start << "ms" << endl;
}

void delay_test() {
  unsigned long start = millis();
  cout << "delay() test start: " << start << endl;
  while( millis() - start < 10000 ) {
    cout << millis() << endl;
    delay(250);
  }
  unsigned long end = millis();
  cout << "End of test - duration: " << end - start << "ms" << endl;
}

void run_tests() {
  millis_test();
  delay_test();
}

int main(int argc, char **argv){
  initialize_mock_arduino();
  run_tests();
}

This post is long enough, so please refer to my project on GitHub to see some more test cases in action. I keep my works-in-progress in branches other than master, so check those branches for extra tests, too.

I chose to write my own lightweight test routines, but more robust unit-test frameworks like CppUnit are also available.



回答2:

In the absence of any pre-existing unit test frameworks for Arduino, I have created ArduinoUnit. Here's a simple Arduino sketch demonstrating its use:

#include <ArduinoUnit.h>

// Create test suite
TestSuite suite;

void setup() {
    Serial.begin(9600);    
}

// Create a test called 'addition' in the test suite
test(addition) {
    assertEquals(3, 1 + 2);
}

void loop() {
    // Run test suite, printing results to the serial port
    suite.run();
}


回答3:

I have considerable success unit testing my PIC code by abstracting out the hardware access and mocking it in my tests.

For example, I abstract PORTA with

#define SetPortA(v) {PORTA = v;}

Then SetPortA can easily be mocked, without adding overhead code in the PIC version.

Once the hardware abstraction has been tested a while I soon find that generally code goes from the test rig to the PIC and works first time.

Update:

I use a #include seam for the unit code, #including the unit code in a C++ file for the test rig, and a C file for the target code.

As an example I want to multiplex four 7 segment displays, one port driving the segments and a second selecting the display. The display code interfaces with the displays via SetSegmentData(char) and SetDisplay(char). I can mock these in my C++ test rig and check that I get the data I expect. For the target I use #define so that I get a direct assignment without the overhead of a function call

#define SetSegmentData(x) {PORTA = x;}


回答4:

It seems that emulino would do the job perfectly.

Emulino is an emulator for the Arduino platform by Greg Hewgill. (Source)

GitHub repository



回答5:

simavr is an AVR simulator using avr-gcc.

It already supports a few ATTiny and ATMega microcontrollers, and - according to the author - it's easy to add some more.

In the examples lies simduino, an Arduino emulator. It supports running the Arduino bootloader and can be programmed with avrdude through Socat (a modified Netcat).



回答6:

You can unit test in Python with my project, PySimAVR. Arscons is used for building and simavr for simulation.

Example:

from pysimavr.sim import ArduinoSim    
def test_atmega88():
    mcu = 'atmega88'
    snippet = 'Serial.print("hello");'

    output = ArduinoSim(snippet=snippet, mcu=mcu, timespan=0.01).get_serial()
    assert output == 'hello'

Start test:

$ nosetests pysimavr/examples/test_example.py
pysimavr.examples.test_example.test_atmega88 ... ok


回答7:

I am not aware of any platform which can test Arduino code.

However, there is the Fritzing platform, which you can use to model the hardware and later on export PCB diagrams and stuff.

Worth checking.



回答8:

We are using Arduino boards for data acquisition in a large scientific experiment. Subsequently, we have to support several Arduino boards with different implementations. I wrote Python utilities to dynamically load Arduino hex images during unit testing. The code found on the link below supports Windows and Mac OS X via a configuration file. To find out where your hex images are placed by the Arduino IDE, hit the shift key before you hit the build (play) button. Hit the shift key while hitting upload to find out where your avrdude (command line upload utility) is located on your system / version of Arduino. Alternatively, you can look at the included configuration files and use your install location (currently on Arduino 0020).

http://github.com/toddstavish/Python-Arduino-Unit-Testing



回答9:

This program allows automated running of several Arduino unit tests. The testing process is started on the PC but the tests run on the actual Arduino hardware. One set of unit tests is typically used to test one Arduino library. (this

Arduino Forum: http://arduino.cc/forum/index.php?topic=140027.0

GitHub project page: http://jeroendoggen.github.com/Arduino-TestSuite

Page in the Python Package Index: http://pypi.python.org/pypi/arduino_testsuite

The unit tests are written with the "Arduino Unit Testing Library": http://code.google.com/p/arduinounit

The following steps are performed for each set of unit tests:

  • Read the config file to find out which tests to run
  • The script compiles and uploads an Arduino sketch that contains the unit testing code.
  • The unit tests are run on the Arduino board.
  • The results of the test are printed over the serial port and analyzed by the Python script.
  • The script starts the next test, repeating the above steps for all test that are requested in the configuration file.
  • The script prints a summary showing an overview of all the failed/passed tests in the complete testsuite.


回答10:

Keep hardware-specific code separate or abstracted away from the rest so you can test and debug that bigger "rest" on any platform for which you have good tools and with which you're familiar most.

Basically, try to build as much of the final code from as many known-to-work building blocks as possible. The remaining hardware-specific work will then be much easier and faster. You may finish it by using existing emulators and/or emulating devices on your own. And then, of course, you'll need to test the real thing somehow. Depending on circumstances, that may or may not be very well automatable (i.e. who or what will press buttons and provide other inputs? who or what will observe and interpret various indicators and outputs?).



回答11:

I am using Searduino when writing Arduino code. Searduino is an Arduino simulator and a development environment (Makefiles, C code ...) that makes it easy to hack in C/C++ using your favorite editor. You can import Arduino sketches and run them in the simulator.

Screenshot of Searduino 0.8: http://searduino.files.wordpress.com/2014/01/jearduino-0-8.png

Searduino 0.9 will be released and a video will be recorded as soon as the lasts tests are done .... in a day or two.

Testing on the simulator is not to be considered as real tests, but it certainly have helped me a lot in finding stupid/logical mistakes (forgetting to do pinMode(xx, OUTPUT), etc.).

BTW: I am one of the people developing Searduino.



回答12:

James W. Grenning writes great books and this one is about unit testing embedded C code Test Driven Development for Embedded C.



回答13:

There is a project called ncore, which provides native core for Arduino. And allows you to write tests for Arduino code.

From the project description

The native core allows you to compile and run Arduino sketches on the PC, generally with no modification. It provides native versions of standard Arduino functions, and a command-line interepreter to give inputs to your sketch that would normally come from the hardware itself.

Also on the "what do I need to use it" section

If you want to build the tests, you'll need cxxtest from http://cxxtest.tigris.org. NCORE has been tested with cxxtest 3.10.1.



回答14:

I built arduino_ci for this purpose. Although it's limited to testing Arduino libraries (and not standalone sketches), it enables unit tests to be run either locally or on a CI system (like Travis CI or Appveyor).

Consider a very simple library in your Arduino Library directory, called DoSomething, with do-something.cpp:

#include <Arduino.h>
#include "do-something.h"

int doSomething(void) {
  return 4;
};

You'd unit test it as follows (with a test file called test/is_four.cpp or some such):

#include <ArduinoUnitTests.h>
#include "../do-something.h"

unittest(library_does_something)
{
  assertEqual(4, doSomething());
}

unittest_main()  // this is a macro for main().  just go with it.

That's all. If that assertEqual syntax and test structure looks familiar, it's because I adopted some of Matthew Murdoch's ArduinoUnit library that he referred to in his answer.

See Reference.md for more information about unit testing I/O pins, the clock, Serial ports, etc.

These unit tests are compiled and run using a script contained in a ruby gem. For examples of how to set that up, see the README.md or just copy from one of these examples:

  • A practical example, testing a Queue implementation
  • Another set of tests on another Queue project
  • A complex example, simulating a library that controls an interactive device over a SoftwareSerial connection as part of the Adafruit FONA library
  • The DoSomething example library shown above, used to test arduino_ci itself


回答15:

If you want to unit-test code outside MCU (on desktop), check out libcheck: https://libcheck.github.io/check/

I used it to test my own embedded code few times. It's pretty robust framework.



回答16:

You can use emulare — you can drag and drop a microcontroller on a diagram and run your code in Eclipse. The documentation on the website tells you how to set it up.



回答17:

Use Proteus VSM with an Arduino library to debug your code or to test it.

It is a best practice before getting your code onboard, but be sure with timings because the simulation does not run realtime as they run on the board.



回答18:

Try Autodesk circuit simulator. It allows to test Arduino code and circuits with many other hardware components.



回答19:

In basic Arduino is written with C and C++, even libraries of arduino are written in C and C++. So,in simple terms just handle the code as C and C++ and try doing the unit testing. Here, by the word "handle" I mean you to change all the basic syntax like serial.println to sysout, pinmode to varaibles, void loop to while() loop which breaks either in keystock or after some iteration.

I know this is little a long process and not so straight forward.On my personal experience, once you get to do with it, this turns to be more reliable.

-Nandha_Frost