var bd:BitmapData=new BitmapData(file.width,file.height);
bd.setPixels(new Rectangle(0,0,file.width,file.height),file.raw);
var scale_x_percents:Number = (w / bd.width);
var scale_y_percents:Number = (h / bd.height);
if(!stretch) {
if(bd.width*scale_y_percents>=w) {
scale_x_percents=scale_y_percents;
}
else if(bd.height*scale_x_percents>=h) {
scale_y_percents=scale_x_percents;
}
}
var matrix:Matrix = new Matrix();
matrix.scale(scale_x_percents,scale_y_percents);
var resizedBd:BitmapData = new BitmapData(Math.floor(bd.width*scale_x_percents), Math.floor(bd.height*scale_y_percents), true, 0x000000);
resizedBd.draw(bd, matrix, null, null, null, true); // true is smoothing option, it will blur sharpened pixels
Having problem with images resizing. Looks like smoothing is not working or something is missing in the code. Maybe Matrix should have something more?
Original image:
http://imageshack.us/a/img28/4784/dc7f2ec4b0f3323cdc4e01e.jpg
and it's result:
http://imageshack.us/a/img855/4784/dc7f2ec4b0f3323cdc4e01e.jpg
I can link a bunch of others images. Some strange pixel disposition exist. Can it be fixed somehow?
I have tested jpeg quality 100% and stage.quality='best', but none of them give the required quality outcome.