I am trying to auto scroll my text view and reset it to the top once it's arrived at the end.
I use this code:
-(void)scrollTextView
{
CGPoint scrollPoint = stationInfo.contentOffset;
scrollPoint = CGPointMake(scrollPoint.x, scrollPoint.y + 2);
if (scrollPoint.y == originalPoint.y + 100)
{
NSLog(@"Reset it");
scrollPoint = CGPointMake(originalPoint.x, originalPoint.y);
[stationInfo setContentOffset:scrollPoint animated:YES];
[scroller invalidate];
scroller = nil;
scroller = [NSTimer
scheduledTimerWithTimeInterval:0.1
target:self
selector:@selector(scrollTextView)
userInfo:nil
repeats:YES];
}
else
{
[stationInfo setContentOffset:scrollPoint animated:YES];
}
}
As a result, the text view jumps around wildly, but I don't quite know why. Is there maybe a better way of detecting that the text view is at the bottom? Am I setting the the scrollPoint
value wrong?
Edit:
ISSUE SOLVED! I stuck to NSTimer - the missing key was calling -display
for the layer.
-(void)scrollTextView
{
//incrementing the original point to get movement
originalPoint = CGPointMake(0, originalPoint.y + 2);
//getting the bottom
CGPoint bottom = CGPointMake(0, [stationInfo contentSize].height);
//comparing the two to detect a reset
if (CGPointEqualToPoint(originalPoint,bottom) == YES)
{
NSLog(@"Reset");
//killing the timer
[scroller invalidate];
scroller == nil;
//setting the reset point
CGPoint resetPoint = CGPointMake(0, 0);
//reset original point
originalPoint = CGPointMake(0, 0);
//reset the view.
[stationInfo setContentOffset:resetPoint animated:YES];
//force display
[stationInfo.layer display];
scroller = [NSTimer
scheduledTimerWithTimeInterval:0.1
target:self
selector:@selector(scrollTextView)
userInfo:nil
repeats:YES];
}
else
{
[stationInfo setContentOffset:originalPoint animated:YES];
}
}