You can see the error below.
System.Runtime.InteropServices.WindowsRuntime
One version is installed in my project's packages, and another one is needed for the Mono framework. I feel like the Mono Framework should probably be the one that wins. This error does not happen on my iOS builds.
How would I go about telling Visual Studio Community (Mac) not to reference the offending dll?
/myproject/path/MyApp.Droid/CSC:
Error CS1703: Multiple assemblies with equivalent identity have been imported:
'/myproject/path/packages/System.Runtime.InteropServices.WindowsRuntime.4.0.1/lib/netstandard1.3/System.Runtime.InteropServices.WindowsRuntime.dll' and
'/Library/Frameworks/Mono.framework/External/xbuild-frameworks/MonoAndroid/v1.0/Facades/System.Runtime.InteropServices.WindowsRuntime.dll'.
Remove one of the duplicate references. (CS1703) (MyApp.Droid)