As far as I'm aware, most FB calls require that the user is logged in and has a valid authtoken.
Questions
- Do FB.PublishInstall and FB.AppEvents.LogEvent require a valid authtoken?
- Can I call FB.PublishInstall every time the app launches or do I have to track if I've ever called it and only call it once per install?
- Do I even need to call PublishInstall or does this get taken care of automatically? From my reports on Facebook, it looks like I already see total installs and I'm not currently calling PublishInstall.
I'm using Unity 4.2.2 and Facebook SDK 4.3.6.
Thanks, Colter