I'm currently working on an Electron.js app and I'm stuck on an asynchrony problem. I have three function (downdloadFile()) inside three if statements to be executed in sequence but they run asynchronously; I already tried using async/await but it didn't worked. Here's my code:
ipcMain.on('play',(event,payload) => {
launcherConfig.savedRam = payload.savedRam;
launcherConfig.savedMaxPermSize = payload.savedMaxPermSize;
if(payload.selectedPacket) {
//FIRST IF
if (!fs.existsSync(launcherDir + "\\natives")) {
downloadFile("http://soulnetwork.it/launcher/natives.zip", launcherDir + "\\natives.zip", true, 'natives');
}
//SECOND IF
if (!fs.existsSync(launcherDir + "\\bin")) {
downloadFile("http://soulnetwork.it/launcher/bin.zip", launcherDir + "\\bin.zip", true, 'bin');
}
//THIRD IF
if (launcherConfig.installed_modpacks.includes(payload.selectedPacket)) {
launchMinecraft(payload.selectedPacket);
saveConfig();
} else {
downloadFile(`http://soulnetwork.it/launcher/modpacks/${payload.selectedPacket}.zip`, launcherDir + "\\modpacks\\" + payload.selectedPacket + '.zip', true, payload.selectedPacket, launchMinecraft);
launcherConfig.installed_modpacks.push(payload.selectedPacket);
saveConfig();
}
}
}
function downloadFile(file_url , targetPath, showProcess, packetName, callback){
// Save variable to know progress
var received_bytes = 0;
var total_bytes = 0;
var req = request({
method: 'GET',
uri: file_url
});
var progressWindow = null;
if(showProcess){
progressWindow = new BrowserWindow({width: 300, height: 60, title: `Downloading ${packetName}`,icon: '../public/images/sn.png'})
progressWindow.setProgressBar(0.0);
progressWindow.loadURL('file://' + __dirname + '/views/download.ejs');
progressWindow.setMenu(null);
}
var out = fs.createWriteStream(targetPath);
req.pipe(out);
req.on('response', function ( data ) {
// Change the total bytes value to get progress later.
total_bytes = parseInt(data.headers['content-length' ]);
});
req.on('data', function(chunk) {
// Update the received bytes
received_bytes += chunk.length;
if(showProcess)
showProgress(progressWindow,received_bytes, total_bytes);
});
req.on('end', function() {
if(showProcess)
progressWindow.close();
if(targetPath.includes('.zip')){
var zip = new archiver(targetPath);
zip.extractAllTo(targetPath.substr(0,targetPath.length-4-packetName.length));
fs.unlinkSync(targetPath);
}
if(callback)
callback(packetName);
console.log("RETURN");
return;
});
}
Using the callback system creates so much caos and it is also redundant, I was hoping for another solution. Thank you for your time!