look at the code snippet below. i don't understand the code between #ifdef TARGET_OS_IPHONE and #endif,should i redraw a new image from the imageSource? why?
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
[self.imageData appendData:data];
if ((self.options & SDWebImageDownloaderProgressiveDownload) && self.expectedSize > 0 && self.completedBlock) {
// Get the total bytes downloaded
const NSInteger totalSize = self.imageData.length;
// Update the data source, we must pass ALL the data, not just the new bytes
CGImageSourceRef imageSource = CGImageSourceCreateWithData((__bridge CFDataRef)self.imageData, NULL);
// ...
if (width + height > 0 && totalSize < self.expectedSize) {
// Create the image
CGImageRef partialImageRef = CGImageSourceCreateImageAtIndex(imageSource, 0, NULL);
// here is my question.
#ifdef TARGET_OS_IPHONE
// Workaround for iOS anamorphic image
if (partialImageRef) {
const size_t partialHeight = CGImageGetHeight(partialImageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bmContext = CGBitmapContextCreate(NULL, width, height, 8, width * 4, colorSpace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease(colorSpace);
if (bmContext) {
CGContextDrawImage(bmContext, (CGRect){.origin.x = 0.0f, .origin.y = 0.0f, .size.width = width, .size.height = partialHeight}, partialImageRef);
CGImageRelease(partialImageRef);
partialImageRef = CGBitmapContextCreateImage(bmContext);
CGContextRelease(bmContext);
}
else {
CGImageRelease(partialImageRef);
partialImageRef = nil;
}
}
#endif
// ...
}
(the method is in SDWebImageDownloaderOperation.m, the version is SDWebImage 3.7.0). anyone can explain it, thanks!