I've written a class that looks like
class Mesh {
public:
vector<Vertex> vs;
}
where Vertex
is
class Vertex {
public:
const double x, y, z;
}
I have a function which loads a Mesh
from a file:
shared_ptr<Mesh> load_mesh(string filename) {
//....
vector<Vertex> vs;
Vertex v(1, 2, 3);
vs.push_back(v);
return shared_ptr<Mesh>(Mesh(vs));
}
My questions are concerning the scope of the Vertex
and the vector
.
Will one or both go out of scope?
Which (if any) of the alternatives are preferred?
class Mesh1 {
public:
vector<shared_ptr<Vertex>> vs;
}
class Mesh2 {
public:
shared_ptr<vector<Vertex>> vs;
}
class Mesh3 {
public:
shared_ptr<vector<shared_ptr<Vertex>>> vs;
}
Or is there a better / easier way of handling this?
Your basic structure looks right to me. You are copying the Vertex
into the vector
and then copying the vector
into the Mesh
. The local copies in the load_mesh()
function will go out of scope but because you have made a copy that is ok.
At the risk of being accused of premature optimization I would say that unless the vector
is small all that copying is a little inefficient. There are a number of ways it could be optimized. With C++11, and move semantics, you can keep your current structure and just move the data:
#include <vector>
struct Vertex {
const double x, y, z;
Vertex(double _x, double _y, double _z) : x(_x), y(_y), z(_z) {}
};
struct Mesh {
std::vector<Vertex> vs;
Mesh(std::vector<Vertex> _vs) : vs(std::move(_vs)) {}
Mesh(Mesh&& other) noexcept : vs(std::move(other.vs)) {} // Move constructor
};
Mesh
loadMesh() {
//....
std::vector<Vertex> vs;
vs.emplace_back(1,2,3);
return Mesh{std::move(vs)};
}
int main() {
auto mesh = loadMesh();
}
I'm using emplace_back
instead of push_back
to construct the Vertex
in the vector
in-place and using std::move
to move the vector
into Mesh
.
Returning a shared_ptr<Mesh>
would be fine but I wanted to show you can also return the Mesh
by value. The compiler should perform RVO and there will be no copy (see this question).