这是推动我疯了,因为我无法得到它的工作。 我有以下情形:
我使用的是AVCaptureSession
和AVCaptureVideoPreviewLayer
创建自己的相机接口。 界面显示的矩形。 下面是AVCaptureVideoPreviewLayer
充满整个屏幕。
我想在某种程度上被裁剪所拍摄的图像,所形成的图像显示在准确在显示器上看到RECT内容。
我的设置是这样的:
_session = [[AVCaptureSession alloc] init];
AVCaptureSession *session = _session;
session.sessionPreset = AVCaptureSessionPresetPhoto;
AVCaptureDevice *camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if (camera == nil) {
[self showImagePicker];
_isSetup = YES;
return;
}
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
captureVideoPreviewLayer.frame = self.liveCapturePlaceholderView.bounds;
[self.liveCapturePlaceholderView.layer addSublayer:captureVideoPreviewLayer];
NSError *error;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:camera error:&error];
if (error) {
HGAlertViewWrapper *av = [[HGAlertViewWrapper alloc] initWithTitle:kFailedConnectingToCameraAlertViewTitle message:kFailedConnectingToCameraAlertViewMessage cancelButtonTitle:kFailedConnectingToCameraAlertViewCancelButtonTitle otherButtonTitles:@[kFailedConnectingToCameraAlertViewRetryButtonTitle]];
[av showWithBlock:^(NSString *buttonTitle){
if ([buttonTitle isEqualToString:kFailedConnectingToCameraAlertViewCancelButtonTitle]) {
[self.delegate gloameCameraViewControllerDidCancel:self];
}
else {
[self setupAVSession];
}
}];
}
[session addInput:input];
NSDictionary *options = @{ AVVideoCodecKey : AVVideoCodecJPEG };
_stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
[_stillImageOutput setOutputSettings:options];
[session addOutput:_stillImageOutput];
[session startRunning];
_isSetup = YES;
我捕捉这样的形象:
[_stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
if (error) {
MWLogDebug(@"Error capturing image from camera. %@, %@", error, [error userInfo]);
_capturePreviewLayer.connection.enabled = YES;
}
else
{
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
CGRect cropRect = [self createCropRectForImage:image];
UIImage *croppedImage;// = [self cropImage:image toRect:cropRect];
UIGraphicsBeginImageContext(cropRect.size);
[image drawAtPoint:CGPointMake(-cropRect.origin.x, -cropRect.origin.y)];
croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.capturedImage = croppedImage;
[_session stopRunning];
}
}];
在createCropRectForImage:
方法我已经试过各种方法来计算矩形切出图像的,但没有成功为止。
- (CGRect)createCropRectForImage:(UIImage *)image
{
CGPoint maskTopLeftCorner = CGPointMake(self.maskRectView.frame.origin.x, self.maskRectView.frame.origin.y);
CGPoint maskBottomRightCorner = CGPointMake(self.maskRectView.frame.origin.x + self.maskRectView.frame.size.width, self.maskRectView.frame.origin.y + self.maskRectView.frame.size.height);
CGPoint maskTopLeftCornerInLayerCoords = [_capturePreviewLayer convertPoint:maskTopLeftCorner fromLayer:self.maskRectView.layer.superlayer];
CGPoint maskBottomRightCornerInLayerCoords = [_capturePreviewLayer convertPoint:maskBottomRightCorner fromLayer:self.maskRectView.layer.superlayer];
CGPoint maskTopLeftCornerInDeviceCoords = [_capturePreviewLayer captureDevicePointOfInterestForPoint:maskTopLeftCornerInLayerCoords];
CGPoint maskBottomRightCornerInDeviceCoords = [_capturePreviewLayer captureDevicePointOfInterestForPoint:maskBottomRightCornerInLayerCoords];
float x = maskTopLeftCornerInDeviceCoords.x * image.size.width;
float y = (1 - maskTopLeftCornerInDeviceCoords.y) * image.size.height;
float width = fabsf(maskTopLeftCornerInDeviceCoords.x - maskBottomRightCornerInDeviceCoords.x) * image.size.width;
float height = fabsf(maskTopLeftCornerInDeviceCoords.y - maskBottomRightCornerInDeviceCoords.y) * image.size.height;
return CGRectMake(x, y, width, height);
}
这就是我目前的版本,但即使没有得到正确的比例。 可能有人请帮助我!
我已经使用这种方法来裁剪我的形象也尝试:
- (UIImage*)cropImage:(UIImage*)originalImage toRect:(CGRect)rect{
CGImageRef imageRef = CGImageCreateWithImageInRect([originalImage CGImage], rect);
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
CGContextRef bitmap = CGBitmapContextCreate(NULL, rect.size.width, rect.size.height, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
if (originalImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -rect.size.height);
} else if (originalImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(-90));
CGContextTranslateCTM (bitmap, -rect.size.width, 0);
} else if (originalImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (originalImage.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM (bitmap, rect.size.width, rect.size.height);
CGContextRotateCTM (bitmap, radians(-180.));
}
CGContextDrawImage(bitmap, CGRectMake(0, 0, rect.size.width, rect.size.height), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage *resultImage=[UIImage imageWithCGImage:ref];
CGImageRelease(imageRef);
CGContextRelease(bitmap);
CGImageRelease(ref);
return resultImage;
}
没有任何人有方法的“最佳组合”,使这项工作? :)