How can I change this code instead of dragging you just click two elements to exchange the position of the two elements? I wanted to exchange two tiles through clicking one then another but instead, in here you need to drag the first tile to bring it to the other then they will exchange.
function onPuzzleClick(e){
if(e.layerX || e.layerX == 0){
_mouse.x = e.layerX - _canvas.offsetLeft;
_mouse.y = e.layerY - _canvas.offsetTop;
}
else if(e.offsetX || e.offsetX == 0){
_mouse.x = e.offsetX - _canvas.offsetLeft;
_mouse.y = e.offsetY - _canvas.offsetTop;
}
_currentPiece = checkPieceClicked();
if(_currentPiece != null){
_stage.clearRect(_currentPiece.xPos,_currentPiece.yPos,pcWidth,pcHeight);
_stage.save();
_stage.globalAlpha = .9;
_stage.drawImage(_img, _currentPiece.sx, _currentPiece.sy, pcWidth, pcHeight, _mouse.x - (pcWidth / 2), _mouse.y - (pcHeight / 2), pcWidth, pcHeight);
_stage.restore();
document.onmousemove = updatePuzzle;
document.onmouseup = pieceDropped;
}
}
function checkPieceClicked(){
var i;
var piece;
for(i = 0;i < _pieces.length;i++){
piece = _pieces[i];
if(_mouse.x < piece.xPos || _mouse.x > (piece.xPos + pcWidth) || _mouse.y < piece.yPos || _mouse.y > (piece.yPos + pcHeight)){
//PIECE NOT HIT
}
else{
return piece;
}
}
return null;
}
function updatePuzzle(e){
_currentDropPiece = null;
if(e.layerX || e.layerX == 0){
_mouse.x = e.layerX - _canvas.offsetLeft;
_mouse.y = e.layerY - _canvas.offsetTop;
}
else if(e.offsetX || e.offsetX == 0){
_mouse.x = e.offsetX - _canvas.offsetLeft;
_mouse.y = e.offsetY - _canvas.offsetTop;
}
_stage.clearRect(0,0,width,height);
var i;
var piece;
for(i = 0;i < _pieces.length;i++){
piece = _pieces[i];
if(piece == _currentPiece){
continue;
}
_stage.drawImage(_img, piece.sx, piece.sy, pcWidth, pcHeight, piece.xPos, piece.yPos, pcWidth, pcHeight);
_stage.strokeRect(piece.xPos, piece.yPos, pcWidth,pcHeight);
if(_currentDropPiece == null){
if(_mouse.x < piece.xPos || _mouse.x > (piece.xPos + pcWidth) || _mouse.y < piece.yPos || _mouse.y > (piece.yPos + pcHeight)){
//NOT OVER
}
else{
_currentDropPiece = piece;
_stage.save();
_stage.globalAlpha = .4;
_stage.fillStyle = PUZZLE_HOVER_TINT;
_stage.fillRect(_currentDropPiece.xPos,_currentDropPiece.yPos,pcWidth, pcHeight);
_stage.restore();
}
}
}
_stage.save();
_stage.globalAlpha = .6;
_stage.drawImage(_img, _currentPiece.sx, _currentPiece.sy, pcWidth, pcHeight, _mouse.x - (pcWidth / 2), _mouse.y - (pcHeight / 2), pcWidth, pcHeight);
_stage.restore();
_stage.strokeRect( _mouse.x - (pcWidth / 2), _mouse.y - (pcHeight / 2), pcWidth,pcHeight);
}
function pieceDropped(e){
document.onmousemove = null;
document.onmouseup = null;
if(_currentDropPiece != null){
var tmp = {xPos:_currentPiece.xPos,yPos:_currentPiece.yPos};
_currentPiece.xPos = _currentDropPiece.xPos;
_currentPiece.yPos = _currentDropPiece.yPos;
_currentDropPiece.xPos = tmp.xPos;
_currentDropPiece.yPos = tmp.yPos;