I'm creating a small game where you can move a star/ufo. I'm having a hard time to figure out how I should make it move. With functional programming its easy, but how do we go about doing this with ES6 utlizing classes? Do we need to bind or something? I suppose my logic is also somewhat wrong.
How can I make the circle move?
Codepen: https://codepen.io/Aurelian/pen/mGWVbq?editors=0010
'use strict';
/*
* ------------------------------------------
* *-----------------------------
* User Event
* *-----------------------------
* ------------------------------------------
*/
class UserEvent {
constructor(canvasBody) {
this.UP_ARROW = 38 || 87,
this.RIGHT_ARROW = 39 || 68,
this.DOWN_ARROW = 37 || 83,
this.LEFT_ARROW = 40 || 65,
this.keys = []
canvasBody.addEventListener('keydown', (e) => {
this.keys[e.keyCode] = true;
});
canvasBody.addEventListener('keyup', (e) => {
this.keys[e.keyCode] = false;
});
}
checkKey(key) {
return this.keys[key];
}
ufoMove() {
this.canvasBody.checkKey(this.UP_ARROW)
this.canvasBody.checkKey(this.RIGHT_ARROW)
this.canvasBodycheckKey(this.DOWN_ARROW)
this.canvasBody.checkKey(this.LEFT_ARROW)
console.log(this.canvasBody.leftArrow = this.checkKey(this.LEFT_ARROW))
if (this.UP_ARROW) {
this.x += this.x * this.velocity.x
}
}
}
/*
* ------------------------------------------
* *-----------------------------
* UFO
* *-----------------------------
* ------------------------------------------
*/
class Ufo {
constructor(x, y) {
this.x = x,
this.y = y,
this.velocity = {
x: 3,
y: 3
}
}
draw(c) {
c.save()
c.beginPath()
c.arc(this.x, this.y, 50, 0, Math.PI * 2, false)
c.fillStyle = "#fff";
c.shadowColor = "#e3eaef";
c.shadowBlur = 20;
c.fill()
c.closePath()
c.restore()
}
update(c) {
this.draw(c)
// Get the keys first
this.EventUser.ufoMove(this.c);
// this.x = this.x + this.velocity.x;
// }
}
}
/*
* ------------------------------------------
* *-----------------------------
* Canvas
* *-----------------------------
* ------------------------------------------
*/
class CanvasDisplay {
constructor() {
this.canvas = document.querySelector('canvas');
this.ctx = this.canvas.getContext('2d');
this.stageConfig = {
width: window.innerWidth,
height: window.innerHeight
};
this.canvas.width = this.stageConfig.width;
this.canvas.height = this.stageConfig.height;
this.backgroundGradient = this.ctx.createLinearGradient(0, 0, 0, this.canvas.height);
this.backgroundGradient.addColorStop(0, '#171e26');
this.backgroundGradient.addColorStop(1, '#3f586b');
this.Ufo = new Ufo(this.canvas.width / 2, this.canvas.height / 2);
this.UserEvent = new UserEvent(document.body);
}
animate() {
this.ctx.fillStyle = this.backgroundGradient;
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.Ufo.update(this.ctx)
window.requestAnimationFrame(this.animate);
}
}
let canvasDisplay = new CanvasDisplay();
canvasDisplay.animate();
canvas {
display: block;
}
<canvas></canvas>