我一直在做一个项目使用_.debounce()。
对于去抖下划线JS文件内容如下:
反跳
_.debounce(function, wait, [immediate])
创建并返回传递的功能,这将推迟执行,直到后,因为它被调用最后一次等待毫秒已经过去的一个新的版本去抖。
这显然假设任何人谁想要知道什么debounce()
那样,已经知道“反跳”的意思。
什么是反跳实际上呢?
我一直在做一个项目使用_.debounce()。
对于去抖下划线JS文件内容如下:
反跳
_.debounce(function, wait, [immediate])
创建并返回传递的功能,这将推迟执行,直到后,因为它被调用最后一次等待毫秒已经过去的一个新的版本去抖。
这显然假设任何人谁想要知道什么debounce()
那样,已经知道“反跳”的意思。
什么是反跳实际上呢?
基本上,它扼杀电话,所以如果它被称为不止一次在很短的时间周期,只有一个实例将被调用。
为什么要使用它?
类似事件快速连续window.onresize火多次。 如果你需要做大量的计算上的新位置,你不会想多次触发计算。 你只需要启动它,当用户完成调整大小事件。
从该描述的源代码 underscore.js的:
返回功能,即,只要它继续被调用,不会被触发。 它停止被称为n毫秒后,该函数将被调用。 如果“即时”通过后,触发前沿的功能,而不是尾随。
代码它自我:
_.debounce = function(func, wait, immediate) {
var timeout, result;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) result = func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) result = func.apply(context, args);
return result;
};
};
我写了题为揭秘防抖动后在JavaScript中 ,我解释清楚去抖动功能是如何工作的 ,并包括一个演示。
去抖动功能提供了一种“节流”功能的执行。 它们通常在功能势必在快速连续触发一个事件的情况下使用。 这是经常可以看到的窗口正在使用防抖功能调整大小和滚动。
无论是下划线或其他JavaScript库,所有防抖功能都建立在JavaScript的原生setTimeout
方法。 所以,你潜入理解去抖动功能是什么之前,这是一个好主意,有一个透彻的了解WindowTimers
链接(MDN)。
此外,你想拥有的范围和封盖有很好的理解。 虽然尺寸相对较小,防抖动功能实际上采用一些非常先进的JavaScript概念!
随着中说,下面是基本的防抖动功能进行说明并在我的帖子上面提到全世界展示。
成品
// Create JD Object
// ----------------
var JD = {};
// Debounce Method
// ---------------
JD.debounce = function(func, wait, immediate) {
var timeout;
return function() {
var context = this,
args = arguments;
var later = function() {
timeout = null;
if ( !immediate ) {
func.apply(context, args);
}
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait || 200);
if ( callNow ) {
func.apply(context, args);
}
};
};
说明
// Create JD Object
// ----------------
/*
It's a good idea to attach helper methods like `debounce` to your own
custom object. That way, you don't pollute the global space by
attaching methods to the `window` object and potentially run in to
conflicts.
*/
var JD = {};
// Debounce Method
// ---------------
/*
Return a function, that, as long as it continues to be invoked, will
not be triggered. The function will be called after it stops being
called for `wait` milliseconds. If `immediate` is passed, trigger the
function on the leading edge, instead of the trailing.
*/
JD.debounce = function(func, wait, immediate) {
/*
Declare a variable named `timeout` variable that we will later use
to store the *timeout ID returned by the `setTimeout` function.
*When setTimeout is called, it retuns a numeric ID. This unique ID
can be used in conjunction with JavaScript's `clearTimeout` method
to prevent the code passed in the first argument of the `setTimout`
function from being called. Note, this prevention will only occur
if `clearTimeout` is called before the specified number of
milliseconds passed in the second argument of setTimeout have been
met.
*/
var timeout;
/*
Return an anomymous function that has access to the `func`
argument of our `debounce` method through the process of closure.
*/
return function() {
/*
1) Assign `this` to a variable named `context` so that the
`func` argument passed to our `debounce` method can be
called in the proper context.
2) Assign all *arugments passed in the `func` argument of our
`debounce` method to a variable named `args`.
*JavaScript natively makes all arguments passed to a function
accessible inside of the function in an array-like variable
named `arguments`. Assinging `arguments` to `args` combines
all arguments passed in the `func` argument of our `debounce`
method in a single variable.
*/
var context = this, /* 1 */
args = arguments; /* 2 */
/*
Assign an anonymous function to a variable named `later`.
This function will be passed in the first argument of the
`setTimeout` function below.
*/
var later = function() {
/*
When the `later` function is called, remove the numeric ID
that was assigned to it by the `setTimeout` function.
Note, by the time the `later` function is called, the
`setTimeout` function will have returned a numeric ID to
the `timeout` variable. That numeric ID is removed by
assiging `null` to `timeout`.
*/
timeout = null;
/*
If the boolean value passed in the `immediate` argument
of our `debouce` method is falsy, then invoke the
function passed in the `func` argument of our `debouce`
method using JavaScript's *`apply` method.
*The `apply` method allows you to call a function in an
explicit context. The first argument defines what `this`
should be. The second argument is passed as an array
containing all the arguments that should be passed to
`func` when it is called. Previously, we assigned `this`
to the `context` variable, and we assigned all arguments
passed in `func` to the `args` variable.
*/
if ( !immediate ) {
func.apply(context, args);
}
};
/*
If the value passed in the `immediate` argument of our
`debounce` method is truthy and the value assigned to `timeout`
is falsy, then assign `true` to the `callNow` variable.
Otherwise, assign `false` to the `callNow` variable.
*/
var callNow = immediate && !timeout;
/*
As long as the event that our `debounce` method is bound to is
still firing within the `wait` period, remove the numerical ID
(returned to the `timeout` vaiable by `setTimeout`) from
JavaScript's execution queue. This prevents the function passed
in the `setTimeout` function from being invoked.
Remember, the `debounce` method is intended for use on events
that rapidly fire, ie: a window resize or scroll. The *first*
time the event fires, the `timeout` variable has been declared,
but no value has been assigned to it - it is `undefined`.
Therefore, nothing is removed from JavaScript's execution queue
because nothing has been placed in the queue - there is nothing
to clear.
Below, the `timeout` variable is assigned the numerical ID
returned by the `setTimeout` function. So long as *subsequent*
events are fired before the `wait` is met, `timeout` will be
cleared, resulting in the function passed in the `setTimeout`
function being removed from the execution queue. As soon as the
`wait` is met, the function passed in the `setTimeout` function
will execute.
*/
clearTimeout(timeout);
/*
Assign a `setTimout` function to the `timeout` variable we
previously declared. Pass the function assigned to the `later`
variable to the `setTimeout` function, along with the numerical
value assigned to the `wait` argument in our `debounce` method.
If no value is passed to the `wait` argument in our `debounce`
method, pass a value of 200 milliseconds to the `setTimeout`
function.
*/
timeout = setTimeout(later, wait || 200);
/*
Typically, you want the function passed in the `func` argument
of our `debounce` method to execute once *after* the `wait`
period has been met for the event that our `debounce` method is
bound to (the trailing side). However, if you want the function
to execute once *before* the event has finished (on the leading
side), you can pass `true` in the `immediate` argument of our
`debounce` method.
If `true` is passed in the `immediate` argument of our
`debounce` method, the value assigned to the `callNow` variable
declared above will be `true` only after the *first* time the
event that our `debounce` method is bound to has fired.
After the first time the event is fired, the `timeout` variable
will contain a falsey value. Therfore, the result of the
expression that gets assigned to the `callNow` variable is
`true` and the function passed in the `func` argument of our
`debounce` method is exected in the line of code below.
Every subsequent time the event that our `debounce` method is
bound to fires within the `wait` period, the `timeout` variable
holds the numerical ID returned from the `setTimout` function
assigned to it when the previous event was fired, and the
`debounce` method was executed.
This means that for all subsequent events within the `wait`
period, the `timeout` variable holds a truthy value, and the
result of the expression that gets assigned to the `callNow`
variable is `false`. Therefore, the function passed in the
`func` argument of our `debounce` method will not be executed.
Lastly, when the `wait` period is met and the `later` function
that is passed in the `setTimeout` function executes, the
result is that it just assigns `null` to the `timeout`
variable. The `func` argument passed in our `debounce` method
will not be executed because the `if` condition inside the
`later` function fails.
*/
if ( callNow ) {
func.apply(context, args);
}
};
};
直到超时过期它拥有的功能的执行。 这是为了避免在不需要时的函数连续执行。 当心,因为underscore.debounce()依赖于复杂的代码。 大多数的时候,一个简单的“如果”函数内声明比去抖快得多。 可以实现一个计数器,执行方法只迭代的每个N,或超时,检查至少毫秒的一定量的经过。