“机器人游戏”是我公司开发的第一个基本的游戏。 品红“#”字符是一个敌人,它应该在这个地图的随机运动,但它的随机运动太快,我试图用线程,但它会影响所有人物的速度。 现在,我需要调用“敌人”的方法,每隔100毫秒。
机器人的游戏图片:
“机器人游戏”是我公司开发的第一个基本的游戏。 品红“#”字符是一个敌人,它应该在这个地图的随机运动,但它的随机运动太快,我试图用线程,但它会影响所有人物的速度。 现在,我需要调用“敌人”的方法,每隔100毫秒。
机器人的游戏图片:
您可以使用System.Timer 。 然而,事先警告,这些计时器可能不如你可能希望准确。 你永远也不会很容易地得到一个非实时操作系统如Windows一个完全准确的计时器,但如果你想更好的计时器精度,一个多媒体计时器可能的帮助。
从MSDN System.Timer例如:
public class Timer1
{
private static System.Timers.Timer aTimer;
public static void Main()
{
// Normally, the timer is declared at the class level,
// so that it stays in scope as long as it is needed.
// If the timer is declared in a long-running method,
// KeepAlive must be used to prevent the JIT compiler
// from allowing aggressive garbage collection to occur
// before the method ends. You can experiment with this
// by commenting out the class-level declaration and
// uncommenting the declaration below; then uncomment
// the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer;
// Create a timer with a ten second interval.
aTimer = new System.Timers.Timer(10000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 2 seconds (2000 milliseconds).
aTimer.Interval = 2000;
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program.");
Console.ReadLine();
// If the timer is declared in a long-running method, use
// KeepAlive to prevent garbage collection from occurring
// before the method ends.
//GC.KeepAlive(aTimer);
}
// Specify what you want to happen when the Elapsed event is
// raised.
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}