So I have
IWavePlayer waveOutDevice;
WaveStream mainOutputStream;
WaveChannel32 volumeStream;
private WaveStream CreateInputStream(string fileName)
{
WaveChannel32 inputStream;
if (fileName.EndsWith(".mp3"))
{
WaveStream mp3Reader = new Mp3FileReader(fileName);
inputStream = new WaveChannel32(mp3Reader);
}
else
{
throw new InvalidOperationException("Unsupported extension");
}
volumeStream = inputStream;
return volumeStream;
}
private void Stop()
{
if (waveOutDevice != null)
{
waveOutDevice.Stop();
}
if (mainOutputStream != null)
{
// this one really closes the file and ACM conversion
volumeStream.Close();
volumeStream = null;
// this one does the metering stream
mainOutputStream.Close();
mainOutputStream = null;
}
if (waveOutDevice != null)
{
waveOutDevice.Dispose();
waveOutDevice = null;
}
}
private void Play(string was)
{
waveOutDevice = new WaveOut();
mainOutputStream = CreateInputStream(was);
waveOutDevice.Init(mainOutputStream);
waveOutDevice.Play();
}
private void Form1_Load(object sender, EventArgs e)
{
Play(@"E:\Eigene Audiodateien\Musik\Alben\Pur\Abenteuerland\ - - .mp3");
}
private void button1_Click(object sender, EventArgs e)
{
Stop();
}
There is a Stop-Button ( button1 ), which stops playback. When the form is loaded, the file is played. While the file is playing I want to get the current volume of the file by running a function. So what does a function like this has to look like at "...."?
private int currentVolumeLevel(...some suitable parameters...)
{
int currentVolumeLevelValue = 0;
//....
return currentVolumeLevelValue;
}
I am not talking about the volume level you can adjust with windows' sound controls. I am talking about the currently played sound file's volume at this very position it is playing right now, based on something like a byte[] array.