I have a Unity app that I've been developing and about to release, I was trying to resolve one last bug and I uninstalled and reinstalled Unity as a last ditch effort. When I got back in and loaded my app, Unity can no longer find my device.
If I go to "Player settings" my phone is listed under "Run Device". If I go into ADB and do "adb devices -l" it shows the Pixel 3. Then in my phone I have it set to USB Debugging and I do a build and get the typical "No compatible Android device found" error. I'm completely at a loss.
Any other ideas?
(Windows 10, Unity3D 2018.2.15f1, Most current build of Android Studio with Android 8.0, 8.1 and 9.0 sdks, Devices are Pixel XL and Pixel 3 XL).