Greeting !!
The following codes are now I am doing :
BOOL bJobDone = NO ;
bBrickDropDone = NO ; //global var here !!
NSTimer* timer = nil ;
while(bJobDone==NO)
{
if(timer == nil)
{
timer = [NSTimer scheduledTimerWithTimeInterval:0.3
target:self
selector:@selector(dropBrick:)
userInfo:nil
repeats:YES];
}
if(bBrickDropDone==YES)
{
bBrickDropDone = NO ;
[timer invalidate] ;
timer = nil ;
if([self MarkBrickBomb]==YES)
{
bJobDone = NO ;
[self dealBomb] ;
if([self AllClean]==YES)
{
bJobDone = YES ;
igameidx = igameidx + 1 ;
}
}else
{
bJobDone = YES ;
}
}//if(bBrickDropDone==YES)
}//while bJobDone==NO
As you can see , the timer call dropBrick function once for 0.3 second , if bBrickDropDone is finally = YES (dropBrick function modify this to YES if something happen) it will process another function MarkBrickBomb and goes on until bJobDone=YES,break out of loop!!
I think my code is lousy , I should not check bBrickDropDone flag in the while loop, because it is not efficient , also cost resource a lot !!
I need a timer to get an animated UIImageView switch , buy Still don't like to check the done flag in while loop(it is not good ,I think) , so what can I do in this case ? Can I get a hint for this ?
And , sorry for my english !!