I have a custom class which I am extending for various purposes, and the following code is working just fine:
class Inator {
constructor(whichCanvas) {
this.myCanvas = whichCanvas;
}
}
class Ballgowninator extends Inator {
constructor(whichCanvas) {
super(whichCanvas);
this.myCanvas.addEventListener("mousedown",this.handleMouseDown);
this.myCanvas.addEventListener("mouseup",this.handleMouseUp);
}
handleMouseDown(e) {
alert("ballgowninator mousedown");
}
handleMouseUp(e) {
alert("ballgowninator mouseup");
}
}
class Yodelinator extends Inator {
constructor(whichCanvas) {
super(whichCanvas);
this.myCanvas.addEventListener("mousedown",this.handleMouseDown);
this.myCanvas.addEventListener("mouseup",this.handleMouseUp);
}
handleMouseDown(e) {
alert("yodelinator mousedown");
}
handleMouseUp(e) {
alert("yodelinator mouseup");
}
}
(Mousedown and mouseup are just two examples; I want to be able to handle other mouse events and even keyboard events as well.)
Is there a way I can move some of this duplicated code into the Inator
superclass? I am assuming that there is no way for an eventListener in the super to refer to a function in the child class.
EDIT: I should that while the event handlers are very similar in this example, in practice the events might be handled very differently, or even ignored.
Thanks!