Having a problem with UIBarButtonItem resizing when returning to VC with different values for frame and image.
var selectedR = 1
var leftFrame = CGRect()
var leftImage = UIImage()
override func viewDidLoad() {
super.viewDidLoad()
if selectedR == 0
{
leftFrame = CGRect(x: 0, y: 0, width: 33, height: 33)
leftImage = UIImage(named: “pic-0”)!
}
else if selectedR == 1
{
leftFrame = CGRect(x: 0, y: 0, width: 79, height: 33)
leftImage = UIImage(named: "pic-1")!
}
else if selectedR == 2
{
leftFrame = CGRect(x: 0, y: 0, width: 34, height: 33)
leftImage = UIImage(named: "pic-2”)!
}
let cButton = UIButton(frame: leftFrame)
cButton.setImage(leftImage, for: UIControlState())
cButton.addTarget(self.revealViewController(), action: #selector(SWRevealViewController.revealToggle(_:)), for: .touchUpInside)
cButton.contentMode = UIViewContentMode.scaleAspectFit
let leftItem = UIBarButtonItem(customView: cButton)
self.navigationItem.leftBarButtonItem = leftItem
}
First time perfect size for selectedR = 1
Coming back into viewDidLoad with different selectedR value and image blows up, distorts and setting the leftFrame size is not honoured.
This all worked perfect in swift 3, but swift 4 it goes all over the place. Any help or suggestions would be much appreciated.