I think that must be only a little problem, but I can't get a clear thought on that. Someone an idea?
I have some borders on a canvas (filled with images) and i want to click the border (i do this with the OnMouseLeftButtonDown) where the border gets red (so the user knows for sure which object he had clicked) and then, after 1 or 2 seconds, when the mousebutton is still pushed down, a drag'n'drop should start.
At first I had the borders inside buttons, but the clickevent seems to conflict with the dragevent. So I got rid of the buttons and did everything inside the borders directly, which works well also. But how can I start the drag after the mousebuttondown and stop it when the mousebuttonup happens before the time runs out.
Someone an idea for a clean solution?