in addition to a previous question, I'm trying to do my own implementation of a Wicket Wizard with a step overview. Now the problem is, that isComplete();
seems to return true, even if the step hasn't been finished. I made 3 wizardsteps and then I'm running this code:
public class MainWizard extends Wizard{
private static final long serialVersionUID = 1L;
private List<IWizardStep> steps = new ArrayList<IWizardStep>();
private Component overview = newOverviewBar("overview");
private IWizardModel wizardModel;
public MainWizard(String id, IWizardModel wizardModel, boolean addDefaultCssStyle) {
super(id, wizardModel, addDefaultCssStyle);
this.wizardModel = wizardModel;
fillList();
getIndex();
this.add(overview);
}
public void getIndex(){
for(IWizardStep step : steps){
System.out.println(step.getClass());
if(step.equals(wizardModel.getActiveStep())){
System.out.println("Active");
} else if(!step.isComplete()){
System.out.println("Pending");
} else if(step.isComplete()){
System.out.println("Finished");
}
}
}
public void fillList(){
Iterator<IWizardStep> iterator = wizardModel.stepIterator();
while(iterator.hasNext()){
steps.add(iterator.next());
}
}
@Override
public void onActiveStepChanged(IWizardStep newStep) {
try{
getIndex();
} catch (Exception e){
e.getMessage();
}
super.onActiveStepChanged(newStep);
}
}
The output in the console for the first step is:
class {package}.StepOne > Active
class {package}.StepTwo > Finished
class {package}.StepThree > Finished
On change to the next step:
class {package}.StepOne > Finished
class {package}.StepTwo > Active
class {package}.StepThree > Finished
On the last step:
class {package}.StepOne > Finished
class {package}.StepTwo > Finished
class {package}.StepThree > Active
I can't explain this behaviour. As in the post I linked above suggested, I would like to share this component if it works at the end. Thanks in advance.
Is it a problem, that the steps I implemented don't have a real goal yet? Do I have to manually set setComplete();
or whatever it is in my code for the panels?