I'm producing a "brick" every second. When you tap it, it goes away. My problem is, when a second, or more, appear on the screen, tapping the previous one eliminates the most recent one, and can't be removed from the screen at all. The code I have is:
- (NSTimer *)getTimer{
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector: @selector(produceBricks) userInfo:nil repeats:YES];
return timer;
}
-(IBAction) tapBrick {
//remove last brick
[bricks[count] removeFromSuperview];
//add to score
count++;
NSString *scoreString = [NSString stringWithFormat:@"%d", count];
score.text = scoreString;
}
-(void) produceBricks {
//determine x y coordinates
int xPos, yPos;
xPos = arc4random() % 250;
yPos = arc4random() % 370;
//create brick
bricks[count] = [[UIButton alloc] initWithFrame:CGRectMake(xPos,yPos + 60,70,30)];
[bricks[count] setBackgroundColor:[UIColor blackColor]];
[bricks[count] addTarget:self action:@selector(tapBrick) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:bricks[count]];
}
I know it has to do with the bricks[count] removeFromSuperview
line being count is always increasing. How would I reference to the brick in the array that's being clicked instead of the current one?