UIButton的闪烁动画(UIButton flashing animation)

2019-08-17 12:22发布

我想知道是否有可能一个闪烁的动画应用于一个UIButton。 我已经搜查,但只找到了连续变化我的UIButton大小的脉冲动画的代码。 我不是在想着某种闪烁的动画,提醒他要按下按钮的用户。 这个问题的唯一办法,我可以通过改变阿尔法不断利用认为的:

[self setAlpha:0.5]; 

...但它不会像闪烁的按钮可见。

Answer 1:

也许不是最好的方式,并没有真正让你停止闪烁......但是这是简单,有效,并且不会妨碍用户互动:

- (void)viewDidLoad
{
    [self flashOn:myButton];
}

- (void)flashOff:(UIView *)v
{
    [UIView animateWithDuration:.05 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^ {
        v.alpha = .01;  //don't animate alpha to 0, otherwise you won't be able to interact with it
    } completion:^(BOOL finished) {
        [self flashOn:v];
    }];
}

- (void)flashOn:(UIView *)v
{
    [UIView animateWithDuration:.05 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^ {
        v.alpha = 1;
    } completion:^(BOOL finished) {
        [self flashOff:v];
    }];
}


Answer 2:

阅读所有的答案到目前为止,我发现了以下解决方案。 它重复了很多次,并做这项工作对我来说。

CGFloat oldAlpha = v.alpha;
CGFloat minAlpha = 0.2;
enum UIViewAnimationOptions options = UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionAutoreverse | UIViewAnimationOptionCurveEaseInOut;

[UIView animateWithDuration:.3 delay:0.3 options:options animations:^{
    [UIView setAnimationRepeatCount:4];
    v.alpha = minAlpha;
}
completion:^(BOOL finished) {
    v.alpha = oldAlpha;
}];


Answer 3:

试试这个:

当你想闪烁/闪光按钮调用此方法

blinkTimer=[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(toggleButtonImage:) userInfo:nil repeats:YES];

写这个方法

- (void)toggleButtonImage:(NSTimer*)timer
{

    if(toggle)
    {
        [blinkBtn setImage:[UIImage imageNamed:@"ButtonImage.png"] forState: UIControlStateNormal];
    }
    else
    {
        [blinkBtn setImage:[UIImage imageNamed:@"ButtonImage1.png"] forState: UIControlStateNormal];
    }
    toggle = !toggle;

}

在.H写这一个

NSTimer *blinkTimer;
BOOL toggle;

和无效要停止闪烁定时器/闪烁

[blinkTimer invalidate];


Answer 4:

也许你可以有两个不同的.png文件[按钮]这个周期在一个回环往复,同样的动作分配给他们,只要满足特定条件有这个开球。 我写的代码了,但它很可能是充满了错误。 您是否尝试过类似的东西?



Answer 5:

我创建我自己的控制,子类UIControl,因为苹果不建议使用的UIButton的视图层次拧这样做。 我添加表示该按钮的标准背景图像的背景的ImageView,和一个“发光”的ImageView上述背景来表示点亮的状态,并且切换其不透明性,使其脉冲。

我还切换图层的不透明度阴影,使其发光。

初始化代码:

- (void)TS_commonButtonInit
{
    UIImage *shoutoutBackground            = [UIImage imageNamed:@"root-navigation-bar-share-button"];
    UIImage *shoutoutHighlightedBackground = [UIImage imageNamed:@"root-navigation-bar-share-button-highlighted"];
    UIImage *shoutoutPulseImage            = [UIImage imageNamed:@"root-navigation-bar-share-button-glowing"];

    shoutoutBackground            = [shoutoutBackground            stretchableImageWithLeftCapWidth:7 topCapHeight:0];
    shoutoutHighlightedBackground = [shoutoutHighlightedBackground stretchableImageWithLeftCapWidth:7 topCapHeight:0];
    shoutoutPulseImage            = [shoutoutPulseImage            stretchableImageWithLeftCapWidth:7 topCapHeight:0];

    [[self backgroundView] setImage:shoutoutBackground];
    [[self backgroundView] setHighlightedImage:shoutoutHighlightedBackground];

    [self setGlowingImage:shoutoutPulseImage];

    [self setExclusiveTouch:YES];

    [self addSubview:[self backgroundView]];
    [self addSubview:[self glowingImageView]];

    [[self layer] setShadowColor:[[UIColor colorWithHexString:@"ffc521" alpha:1] CGColor]];
    [[self layer] setShadowOpacity:0];
    [[self layer] setShadowRadius:5];
    [[self layer] setShadowOffset:CGSizeMake(0, 0)];
    [[self layer] setShadowPath:[[UIBezierPath bezierPathWithRoundedRect:[self bounds] cornerRadius:6] CGPath]];
}

脉冲代码:

- (void)pulse:(NSInteger)numberOfTimes
{
    CGFloat pulseLength = .8;

    [[self glowingImageView] setAlpha:0];

    CABasicAnimation *pulseAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
    [pulseAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
    [pulseAnimation setDuration:pulseLength];
    [pulseAnimation setRepeatCount:numberOfTimes];
    [pulseAnimation setAutoreverses:YES];
    [pulseAnimation setFromValue:@(0)];
    [pulseAnimation setToValue:@(1)];
    [pulseAnimation setRemovedOnCompletion:YES];

    [[self layer] setShadowOpacity:0];

    CABasicAnimation *shadowAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
    [shadowAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
    [shadowAnimation setDuration:pulseLength];
    [shadowAnimation setRepeatCount:numberOfTimes];
    [shadowAnimation setAutoreverses:YES];
    [shadowAnimation setFromValue:@(0)];
    [shadowAnimation setToValue:@(1)];
    [shadowAnimation setRemovedOnCompletion:YES];

    [[[self glowingImageView] layer] addAnimation:pulseAnimation forKey:@"opacity"];
    [[self layer] addAnimation:shadowAnimation forKey:@"shadowOpacity"];
}


文章来源: UIButton flashing animation