I have made a script with movement, that finally works as i want it to, except one thing... I want it to be a first person game, but the way the movement works now, is on the global axis, which means that W is always torwards one specific direction, no matter what direction my camera is turning... How do i fix this? i want the movement to stay how it is, but with the W key to always be forward depending on the way the camera or player is looking.
Please let me know how my script would look edited, or atleast what part i have to change.
I would also like to add that i would love to be able to do a wall jump, but i am not sure how to add that behavior.
Here is my movement script:
public class MovementScript : MonoBehaviour {
public float speed;
public float jumpforce;
public float gravity = 25;
private Vector3 moveVector;
private Vector3 lastMove;
private float verticalVelocity;
private CharacterController controller;
// Use this for initialization
void Start () {
controller = GetComponent<CharacterController> ();
//Låser og gemmer musen
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update () {
//Låser musen op
if (Input.GetKeyDown ("escape"))
Cursor.lockState = CursorLockMode.None;
moveVector = Vector3.zero;
moveVector.x = Input.GetAxis("Horizontal");
moveVector.z = Input.GetAxis("Vertical");
if (controller.isGrounded) {
verticalVelocity = -1;
if (Input.GetButton("Jump")) {
verticalVelocity = jumpforce;
}
} else {
verticalVelocity -= gravity * Time.deltaTime;
moveVector = lastMove;
}
moveVector.y = 0;
moveVector.Normalize ();
moveVector *= speed;
moveVector.y = verticalVelocity;
controller.Move (moveVector * Time.deltaTime);
lastMove = moveVector;
}
}