I am creating a HoloLens app using Unity which has to take data from a REST API and display it. I am currently using WWW datatype to get the data and yield return statement in a coroutine that will be called from the Update() function. When I try to run the code, I get the latest data from the API but when someone pushes any new data onto the API, it does not automatically get the latest data in real time and I have to restart the app to see the latest data. My Code:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
public class TextChange : MonoBehaviour {
// Use this for initialization
WWW get;
public static string getreq;
Text text;
bool continueRequest = false;
void Start()
{
StartCoroutine(WaitForRequest());
text = GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
}
private IEnumerator WaitForRequest()
{
if (continueRequest)
yield break;
continueRequest = true;
float requestFrequencyInSec = 5f; //Update after every 5 seconds
WaitForSeconds waitTime = new WaitForSeconds(requestFrequencyInSec);
while (continueRequest)
{
string url = "API Link goes Here";
WWW get = new WWW(url);
yield return get;
getreq = get.text;
//check for errors
if (get.error == null)
{
string json = @getreq;
List<MyJSC> data = JsonConvert.DeserializeObject<List<MyJSC>>(json);
int l = data.Count;
text.text = "Data: " + data[l - 1].content;
}
else
{
Debug.Log("Error!-> " + get.error);
}
yield return waitTime; //Wait for requestFrequencyInSec time
}
}
void stopRequest()
{
continueRequest = false;
}
}
public class MyJSC
{
public string _id;
public string author;
public string content;
public string _v;
public string date;
}