我试图绕其中心的自定义形状,但如预期不能得到结果。
我想是
* 形状应围绕其中心不动,本身旋转。 *
目前有什么我的解决方案正在做的是旋转围绕其中心的整体形状,由每转其改变其立场。
我有多个形状,所以我已经创建了一个类来封装的形状,其在下面的类变换
public abstract class Shoe implements Shape, ShoeShape {
// variable declaration
/**
*
*/
public Shoe() {
position = new Point();
lastPosition = new Point();
}
public void draw(Graphics2D g2, AffineTransform transform, boolean firstTime) {
AffineTransform af = firstTime ? getInitTransform()
: getCompositeTransform();
if (af != null) {
Shape s = af.createTransformedShape(this);
if (getFillColor() != null) {
g2.setColor(getFillColor());
g2.fill(s);
} else {
g2.draw(s);
}
}
}
}
public AffineTransform getCompositeTransform() {
AffineTransform af = new AffineTransform();
af.setToIdentity();
af.translate(position.getX(), position.getY());
Point2D centerP = calculateShapeCenter();
af.rotate(orientation, centerP.getX(), centerP.getY());
return af;
}
public void onMouseDrag(MouseEvent me, Rectangle2D canvasBoundary,
int selectionOperation) {
// shape operation can be either resize , rotate , translate ,
switch (selectionOperation) {
case MmgShoeViewer.SHAPE_OPERATION_MOVE:
// MOVEMENT
break;
case MmgShoeViewer.SHAPE_OPERATION_ROTATE:
Point2D origin = calculateShapeCenter();
Point2D.Double starting = new Point2D.Double(me.getX(), me.getY());
currentAngle = RotationHelper.getAngle(origin, starting);
rotationAngle = currentAngle - startingAngle;
rotate(rotationAngle);
break;
case MmgShoeViewer.SHAPE_OPERATION_RESIZE:
break;
default:
System.out.println(" invalid select operation");
}
}
public void onMousePress(MouseEvent me, Rectangle2D canvasBoundary,
int selectionOperation) {
// shape operation can be either resize , rotate , translate ,
switch (selectionOperation) {
case MmgShoeViewer.SHAPE_OPERATION_MOVE:
break;
case MmgShoeViewer.SHAPE_OPERATION_ROTATE:
Point2D origin = calculateShapeCenter();
Point2D.Double starting = new Point2D.Double(me.getX(), me.getY());
startingAngle = RotationHelper.getAngle(origin, starting);
setShapeOperation(selectionOperation);
break;
case MmgShoeViewer.SHAPE_OPERATION_RESIZE:
break;
default:
System.out.println(" invalid select operation");
}
}
public void onMouseRelease(MouseEvent me, Rectangle2D canvasBoundary,
int selectionOperation) {
// shape operation can be either resize , rotate , translate ,
switch (selectionOperation) {
case MmgShoeViewer.SHAPE_OPERATION_MOVE:
break;
case MmgShoeViewer.SHAPE_OPERATION_ROTATE:
// FIXME rotation angle computation
setShapeOperation(-1);
break;
case MmgShoeViewer.SHAPE_OPERATION_RESIZE:
break;
default:
System.out.println(" invalid select operation");
}
}
public void rotate(double angle) {
orientation = (float) angle;
}
public void translate(double deltaX, double deltaY) {
position.setLocation(deltaX, deltaY);
lastPosition.setLocation(deltaX, deltaY);
}
// another getter and setter
我使用下面的方法计算的旋转角度
public static double getAngle(Point2D origin, Point2D other) {
double dy = other.getY() - origin.getY();
double dx = other.getX() - origin.getX();
double angle;
if (dx == 0) {// special case
angle = dy >= 0 ? Math.PI / 2 : -Math.PI / 2;
} else {
angle = Math.atan(dy / dx);
if (dx < 0) // hemisphere correction
angle += Math.PI;
}
// all between 0 and 2PI
if (angle < 0) // between -PI/2 and 0
angle += 2 * Math.PI;
return angle;
}
在画布鼠标侦听器的鼠标新闻发布会
selectedShape.onMousePress(me, canvasBoundary, shoeViewer
.getShapeOperation());
我打电话选定形状的onMousePress方法
并在画布鼠标监听我的鼠标拖动的方法,我打电话所选形状的onMouseDrag方法,更新旋转角度,你可以从第一类看
selectedShape.onMouseDrag(me, canvasBoundary, shoeViewer
.getShapeOperation());
你可以看到各个造型的绘制方法,绘制根据当前变换,我打电话从类似的paintComponent的形状
Iterator<Shoe> shoeIter = shoeShapeMap.values().iterator();
while (shoeIter.hasNext()) {
Shoe shoe = shoeIter.next();
shoe.draw(g2, firstTime);
}
其中shoeShapeMap包含当前在画布上所有的自定义形状。
就是我在做计算的角度或确定锚点的错误? 我的当前的解决方案旋转通过检查所有的条件[90度等]作为可以在上述方法中看到形状360度。
我想要的形状应该围绕其中心旋转,不调整自己的立场? 它是很难解释的话,那么请给我建议什么更好的办法在这里展示我要完成?
我想我已经提到的所有与这个问题有关的事情。 如果您有任何疑问,请随时问我。
我发现这里2个相关的职位,但我无法从他们那里得到很多信息。