把一些指标的图像周围图像移动/调整/旋转操作(Putting some indicator arou

2019-08-16 21:17发布

我想向规模化,移动,缩放图片。 我想围绕与指标,引导用户何种操作这些指标进行,即移动,旋转,缩放图像。

我试过了

  • 缩放 - 但它只是庄稼下来。 没有机会来提高图像的长度和高度。
  • 旋转 - 实现,但通过插入手动度。 这不是在这里一个很好的选择。
  • 移动 - 因为我实现对API <11的困难所以有点拖。 在这里仍然没有希望。

有没有可以做我的简单的图像编辑[移动,缩放,旋转]任何库?

Answer 1:

您可以使用矩阵transaformation实现旋转,缩放和移动....我希望这会帮助你....

旋转

Matrix matrix = new Matrix();
    matrix.postRotate(90);

缩放

 matrix.postScale(scaleWidth, scaleHeight);

创建新的位图,而不改变原来的......像这样

Bitmap bmp2 = Bitmap.createBitmap(bmp1, 0, 0, pow2, pow2, matrix, true);


Answer 2:

使用库: StickerView

它是一个第三方库赋予正是我一直在寻找。

解决方法:

不过这些答案是什么,我问过在OP一半。 意味着它不是由一些具体的指标surronded。 我还在寻找如何包装ImageView与指标,并将其用于转换和调整大小。

内部变量动初始化Activity的转换和调整大小重要ImageView

public static final int DRAG = 1;
public static final int NONE = 0;
private static final String TAG = "Touch";
public static final int ZOOM = 2;
public static PointF mid = new PointF();
public static int mode = 0;
float d = 0.0F;
Matrix savedMatrix = new Matrix();
Matrix matrix = new Matrix();
PointF start = new PointF();

设置ImageView到scaleType - Matrix

iv = new ImageView(this);
iv.setPadding(10, 10, 25, 25);
iv.setScaleType(ImageView.ScaleType.MATRIX);

iv.setOnTouchListener(t);

添加onTouch监听到ImageView它使用

  • 1个手指翻译 - 拖动
  • 2手指缩放 - 调整{指缩放}

     View.OnTouchListener t = new View.OnTouchListener() { public boolean onTouch(View paramView, MotionEvent event) { ImageView view = (ImageView)paramView; switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: savedMatrix.set(matrix); start.set(event.getX(), event.getY()); Log.d(TAG, "mode=DRAG" ); mode = DRAG; break; case MotionEvent.ACTION_POINTER_DOWN: oldDist = spacing(event); Log.d(TAG, "oldDist=" + oldDist); if (oldDist > 10f) { savedMatrix.set(matrix); midPoint(mid, event); mode = ZOOM; Log.d(TAG, "mode=ZOOM" ); } break; case MotionEvent.ACTION_MOVE: if (mode == DRAG) { matrix.set(savedMatrix); matrix.postTranslate(event.getX() - start.x, event.getY() - start.y); } else if (mode == ZOOM) { float newDist = spacing(event); Log.d(TAG, "newDist=" + newDist); if (newDist > 10f) { matrix.set(savedMatrix); float scale = newDist / oldDist; matrix.postScale(scale, scale, mid.x, mid.y); } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: mode = NONE; Log.d(TAG, "mode=NONE" ); break; } view.setImageMatrix(matrix); return true; } private void midPoint(PointF point, MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); point.set(x / 2, y / 2); } private float spacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return FloatMath.sqrt(x * x + y * y); } }; 


Answer 3:

只要看看这个图片裁剪参考:

http://www.londatiga.net/featured-articles/how-to-select-and-crop-image-on-android/

对于图像旋转,只是参考本示例; 此示例代码表示图像的旋转动态:

http://android-er.blogspot.in/2010/07/rotate-bitmap-image-using-matrix.html

这个环节也是图像裁剪有用,旋转和缩放:

https://github.com/Yalantis/uCrop



Answer 4:

我最近尝试同样的事情,但最终使用库,因为它涵盖了很多边缘情况。 这是一个伟大的,漂亮的广泛使用的库:

http://code.google.com/p/android-multitouch-controller/



Answer 5:

我想我可以帮你转动件。 我最近在Android轮菜单库。 它跟踪用户的手部动作,并相应地旋转ImageView的。 您可以检查出的源代码,看看我是如何做到在这里:

https://github.com/anupcowkur/Android-Wheel-Menu



Answer 6:

你可以https://github.com/siddhpuraamitr/MultitouchWithDynamicAddandRemove尝试在你的项目这段代码



Answer 7:

我知道这是不是一个答案,但它是值得一提。

看看这个项目 。 我打算把它放在GitHub上,但还没有完成(所有)。

有一个按钮,旋转图像。 我仍然工作在“保存”。 许多类都是从Android源由于采取洛伦佐维拉尼的项目

添加到您的项目清单:

    <activity
        android:name="mobi.sherif.camera.CropImage"
        android:hardwareAccelerated="false"
        android:screenOrientation="portrait" >

呼叫使用活动:

Intent intent = new Intent(mContext, CropImage.class);
intent.setData(uri);
startActivityForResult(intent, S.request.cropimage);



Answer 8:

位图旋转

Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, targetHeight, config);
Canvas canvas = new Canvas(targetBitmap);
Matrix matrix = new Matrix();
matrix.setRotate(mRotation,source.getWidth()/2,source.getHeight()/2);
canvas.drawBitmap(source, matrix, new Paint());

图像缩放 缩放

AssetManager assetManager = context.getAssets();
InputStream imageIn;
String imgPath = "test.png";
Bitmap image;
try {
    imageIn = assetManager.open(imgPath, AssetManager.ACCESS_BUFFER);
    image = BitmapFactory.decodeStream(imageIn);
} catch (IOException e) {

}
//TODO: calculate width and height to fill or fit screen
image = Bitmap.createScaledBitmap(image, width, height, true);

图像移动 在画布图像的触摸事件

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;

public class ImgView extends View {

private static final int INVALID_POINTER_ID = -1;

    private Drawable mImage;
    private float mPosX;
    private float mPosY;

    private float mLastTouchX;
    private float mLastTouchY;
    private int mActivePointerId = INVALID_POINTER_ID;

    private ScaleGestureDetector mScaleDetector;
    private float mScaleFactor = 1.f;

    public ImgView(Context context) {
        this(context, null, 0);
    mImage = getResources().getDrawable(R.drawable.imagename);

        mImage.setBounds(0, 0, mImage.getIntrinsicWidth(), mImage.getIntrinsicHeight());
    }

    public ImgView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ImgView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        // Let the ScaleGestureDetector inspect all events.
        mScaleDetector.onTouchEvent(ev);

        final int action = ev.getAction();
        switch (action & MotionEvent.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN: {
            final float x = ev.getX();
            final float y = ev.getY();

            mLastTouchX = x;
            mLastTouchY = y;
            mActivePointerId = ev.getPointerId(0);
            break;
        }

        case MotionEvent.ACTION_MOVE: {
            final int pointerIndex = ev.findPointerIndex(mActivePointerId);
            final float x = ev.getX(pointerIndex);
            final float y = ev.getY(pointerIndex);

            // Only move if the ScaleGestureDetector isn't processing a gesture.
            if (!mScaleDetector.isInProgress()) {
                final float dx = x - mLastTouchX;
                final float dy = y - mLastTouchY;

                mPosX += dx;
                mPosY += dy;

                invalidate();
            }

            mLastTouchX = x;
            mLastTouchY = y;

            break;
        }

        case MotionEvent.ACTION_UP: {
            mActivePointerId = INVALID_POINTER_ID;
            break;
        }

        case MotionEvent.ACTION_CANCEL: {
            mActivePointerId = INVALID_POINTER_ID;
            break;
        }

        case MotionEvent.ACTION_POINTER_UP: {
            final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
                    >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
            final int pointerId = ev.getPointerId(pointerIndex);
            if (pointerId == mActivePointerId) {
                // This was our active pointer going up. Choose a new
                // active pointer and adjust accordingly.
                final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                mLastTouchX = ev.getX(newPointerIndex);
                mLastTouchY = ev.getY(newPointerIndex);
                mActivePointerId = ev.getPointerId(newPointerIndex);
            }
            break;
        }
        }

        return true;
    }

    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.save();
        Log.d("DEBUG", "X: "+mPosX+" Y: "+mPosY);
        canvas.translate(mPosX, mPosY);
        canvas.scale(mScaleFactor, mScaleFactor);
        mImage.draw(canvas);
        canvas.restore();
    }

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            mScaleFactor *= detector.getScaleFactor();

            // Don't let the object get too small or too large.
            mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f));

            invalidate();
            return true;
        }
    }

}


文章来源: Putting some indicator around the image in image move/resize/rotate operations