从DLL将数据传递到应用程序问题(Issues passing data from DLL to A

2019-08-16 17:36发布

我有点困惑的是,如何指针应该在我的情况下可以正常使用了。 我有它的一些嵌入资源DLL。 我在这个DLL其中通过这些资源返回调用应用程序的一个二进制数据暴露的功能。 在这种情况下,我已经嵌入JPG图片文件。 我的DLL不将文件正常加载到资源流。 但是从那里,它传递回应用程序变得混乱。

这里是我的DLL的代码(用JPG加载并命名SOMERESOURCE ):

library ResDLL;

{$R *.dres}

uses
  System.SysUtils,
  System.Classes,
  Winapi.Windows;

{$R *.res}

function GetResource(const ResName: PChar; Buffer: Pointer;
  var Length: Integer): Bool; stdcall;
var
  S: TResourceStream;
  L: Integer;
  Data: array of Byte;
begin
  Result:= False;
  try
    S:= TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
    try
      S.Position:= 0;
      L:= S.Size;
      Length:= L;
      SetLength(Data, L);
      S.Read(Data[0], L);
      Buffer:= @Data[0];
      Result:= True;
    finally
      S.Free;
    end;
  except
    Result:= False;
  end;
end;

exports
  GetResource;

begin
end.

这是我的应用程序的代码(只有一个TBitBtnTImage ):

function GetResource(const ResName: PChar; Buffer: Pointer;
  var Length: Integer): Bool; stdcall; external 'ResDLL.dll';

procedure TForm1.BitBtn1Click(Sender: TObject);
var
  Buffer: array of Byte;
  Size: Integer;
  S: TMemoryStream;
  P: TPicture;
begin
  if GetResource('SOMERESOURCE', @Buffer[0], Size) then begin
    S:= TMemoryStream.Create;
    try
      SetLength(Buffer, Size);
      S.Write(Buffer, Size);
      S.Position:= 0;
      P:= TPicture.Create;
      try
        P.Graphic.LoadFromStream(S);
        Image1.Picture.Assign(P);
      finally
        P.Free;
      end;
    finally
      S.Free;
    end;
  end else begin
    raise Exception.Create('Problem calling DLL');
  end;
end;

看起来仿佛整个DLL调用成功,但是这是接收到的数据为空(全0的)。 我充满了好奇至于如何像Data需要被称为Data[0]以及在什么情况下我应该,而且在我需要用什么样的场景@Data 。 我写的代码在DLL完全,我不熟悉这样的工作,所以我敢肯定,我把事情弄糟了某处。 我要去哪里错了?

Answer 1:

在DLL侧, GetResource()中读取资源数据转换为本地阵列,而不是将其复制到被传递给函数的缓冲区。 本地数组分配到Buffer指针不会复制被指向的数据。

在应用程序方面, BitBtn1Click()不分配任何内存GetResource()所述资源数据的写入。 即使是这样,你是不是写缓存到TMemoryStream正常。 即使你是,你是不加载TMemoryStreamTPicture正确。

你有几个办法可以采取修复缓冲问题:

1)具有GetResource()中分配缓冲区并且将其返回到该应用程序,然后安装该应用通过缓冲器返回到DLL时完成释放它:

library ResDLL;

{$R *.dres}

uses
  System.SysUtils,
  System.Classes,
  Winapi.Windows;

{$R *.res}

function GetResourceData(const ResName: PChar; var Buffer: Pointer;
  var Length: Integer): Bool; stdcall;
var
  S: TResourceStream;
  L: Integer;
  Data: Pointer;
begin
  Result := False;
  try
    S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
    try
      L := S.Size;
      GetMem(Data, L);
      try
        S.ReadBuffer(Data^, L);
        Buffer := Data;
        Length := L;
      except
        FreeMem(Data);
        raise;
      end;
      Result := True;
    finally
      S.Free;
    end;
  except
  end;
end;

procedure FreeResourceData(Buffer: Pointer); stdcall;
begin
  try
    FreeMem(Buffer);
  except
  end;
end;

exports
  GetResourceData,
  FreeBufferData;

begin
end.

unit uMain;

interface

uses
  Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
  Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Buttons, Vcl.ExtCtrls;

type
  TForm1 = class(TForm)
    BitBtn1: TBitBtn;
    Image1: TImage;
    procedure BitBtn1Click(Sender: TObject);
  private
  public
  end;

var
  Form1: TForm1;

implementation

uses
  Vcl.Imaging.jpeg;

{$R *.dfm}

function GetResourceData(const ResName: PChar; var Buffer: Pointer;
  var Length: Integer): Bool; stdcall; external 'ResDLL.dll';

procedure FreeResourceData(Buffer: Pointer); stdcall; external 'ResDLL.dll';

procedure TForm1.BitBtn1Click(Sender: TObject);
var
  Buffer: Pointer;
  Size: Integer;
  S: TMemoryStream;
  JPG: TJPEGImage;
begin
  if GetResourceData('SOMERESOURCE', Buffer, Size) then
  begin
    try
      S := TMemoryStream.Create;
      try
        S.WriteBuffer(Buffer^, Size);
        S.Position := 0;
        JPG := TJPEGImage.Create;
        try
          JPG.LoadFromStream(S);
          Image1.Picture.Assign(JPG);
        finally
          JPG.Free;
        end;
      finally
        S.Free;
      end;
    finally
      FreeResourceData(Buffer);
    end;
  end else begin
    raise Exception.Create('Problem calling DLL');
  end;
end;

end.

2)具有与应用的查询的资源的大小的DLL,然后分配一个缓冲区,并将它传递给DLL填写:

library ResDLL;

{$R *.dres}

uses
  System.SysUtils,
  System.Classes,
  Winapi.Windows;

{$R *.res}

function GetResourceData(const ResName: PChar; Buffer: Pointer;
  var Length: Integer): Bool; stdcall;
var
  S: TResourceStream;
  L: Integer;
  Data: Pointer;
begin
  Result := False;
  try
    S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
    try
      L := S.Size;
      if Buffer <> nil then
      begin
        if Length < L then Exit;
        S.ReadBuffer(Buffer^, L);
      end;
      Length := L;
      Result := True;
    finally
      S.Free;
    end;
  except
  end;
end;

exports
  GetResourceData;

begin
end.

unit uMain;

interface

uses
  Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
  Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Buttons, Vcl.ExtCtrls;

type
  TForm1 = class(TForm)
    BitBtn1: TBitBtn;
    Image1: TImage;
    procedure BitBtn1Click(Sender: TObject);
  private
  public
  end;

var
  Form1: TForm1;

implementation

uses
  Vcl.Imaging.jpeg;

{$R *.dfm}

function GetResourceData(const ResName: PChar; Buffer: Pointer;
  var Length: Integer): Bool; stdcall; external 'ResDLL.dll';

procedure TForm1.BitBtn1Click(Sender: TObject);
var
  Buffer: array of Byte;
  Size: Integer;
  S: TMemoryStream;
  JPG: TJPEGImage;
begin
  if GetResourceData('SOMERESOURCE', nil, Size) then
  begin
    SetLength(Buffer, Size);
    if GetResourceData('SOMERESOURCE', @Buffer[0], Size) then
    begin
      S := TMemoryStream.Create;
      try
        S.WriteBuffer(Buffer[0], Size);
        S.Position := 0;
        // alternatively, use TBytesStream, or a custom
        // TCustomMemoryStream derived class, to read
        // from the original Buffer directly so it does
        // not have to be copied in memory...

        JPG := TJPEGImage.Create;
        try
          JPG.LoadFromStream(S);
          Image1.Picture.Assign(JPG);
        finally
          JPG.Free;
        end;
      finally
        S.Free;
      end;
      Exit;
    end;
  end;
  raise Exception.Create('Problem calling DLL');
end;

end.

要么:

library ResDLL;

{$R *.dres}

uses
  System.SysUtils,
  System.Classes,
  Winapi.Windows;

{$R *.res}

function GetResourceData(const ResName: PChar; Buffer: Pointer;
  var Length: Integer): Bool; stdcall;
var
  S: TResourceStream;
  L: Integer;
  Data: Pointer;
begin
  Result := False;
  if (Buffer = nil) or (Length <= 0) then Exit;
  try
    S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
    try
      L := S.Size;
      if Length < L then Exit;
      S.ReadBuffer(Buffer^, L);
      Length := L;
      Result := True;
    finally
      S.Free;
    end;
  except
  end;
end;

function GetResourceSize(const ResName: PChar): Integer; stdcall;
var
  S: TResourceStream;
begin
  Result := 0;
  try
    S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
    try
      Result := S.Size;
    finally
      S.Free;
    end;
  except
  end;
end;

exports
  GetResourceData,
  GetResourceSize;

begin
end.

unit uMain;

interface

uses
  Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
  Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Buttons, Vcl.ExtCtrls;

type
  TForm1 = class(TForm)
    BitBtn1: TBitBtn;
    Image1: TImage;
    procedure BitBtn1Click(Sender: TObject);
  private
  public
  end;

var
  Form1: TForm1;

implementation

uses
  Vcl.Imaging.jpeg;

{$R *.dfm}

function GetResourceData(const ResName: PChar; Buffer: Pointer;
  var Length: Integer): Bool; stdcall; external 'ResDLL.dll';

function GetResourceSize(const ResName: PChar): Integer; stdcall; external 'ResDLL.dll';

procedure TForm1.BitBtn1Click(Sender: TObject);
var
  Buffer: array of Byte;
  Size: Integer;
  S: TMemoryStream;
  JPG: TJPEGImage;
begin
  Size := GetResourceSize('SOMERESOURCE');
  id Size > 0 then
  begin
    SetLength(Buffer, Size);
    if GetResourceData('SOMERESOURCE', @Buffer[0], Size) then
    begin
      S := TMemoryStream.Create;
      try
        S.WriteBuffer(Buffer[0], Size);
        S.Position := 0;
        JPG := TJPEGImage.Create;
        try
          JPG.LoadFromStream(S);
          Image1.Picture.Assign(JPG);
        finally
          JPG.Free;
        end;
      finally
        S.Free;
      end;
      Exit;
    end;
  end;
  raise Exception.Create('Problem calling DLL');
end;

end.


Answer 2:

你并不需要在所有从DLL导出任何函数。 你只可以直接使用DLL的模块句柄从您的主机的可执行文件。

您已经传递了一个模块句柄资源流构造。 你逝去的可执行文件的模块句柄。 相反,通过库的模块句柄。

var
  hMod: HMODULE;
....
hMod := LoadLibrary('ResDLL');
try
  S:= TResourceStream.Create(hMod, ...);
  ....
finally
  FreeLibrary(hMod);
end;

如果你不希望调用任何DLL中的函数,你如果是一个资源只有DLL,然后使用LoadLibraryExLOAD_LIBRARY_AS_IMAGE_RESOURCE改为:

hMod := LoadLibraryEx('ResDLL', 0, LOAD_LIBRARY_AS_IMAGE_RESOURCE);

也许你知道该DLL已经加载。 例如,它与您的可执行含蓄。 在这种情况下,你可以更简单地使用GetModuleHandle而不是LoadLibraryLoadLibraryEx

hMod := GetModuleHandle('ResDLL');
S:= TResourceStream.Create(hMod, ...);

请注意,我省略了所有的错误检查简单博览会的缘故。



Answer 3:

从DLL传递流应用的另一种方法可以使用接口流。

implementation
uses MemoryStream_Interface;
{$R *.dfm}

Type
TGetStream = Procedure(var iStream:IDelphiStream);stdcall;

procedure TForm1.Button1Click(Sender: TObject);
var
 h:THandle;
 p:TGetStream;
 ms :IDelphiStream;
 j:TJpegImage;
begin
   ms := TInterfacedMemoryStream.Create;
   h := LoadLibrary('ShowStream.dll');
   if h <> 0 then
      try
      @p := GetProcAddress(h,'GetJpegStream');
      p(ms);
      ms.Position := 0;
      j := TJpegImage.create;
      Image1.Picture.Assign(j);
      j.Free;
      Image1.Picture.Graphic.LoadFromStream(TInterfacedMemoryStream(ms));
      finally
      FreeLibrary(h);
      end;
end;

对于IDelphiStream代码可以发现在http://www.delphipraxis.net 。
我不会MemoryStream_Interface的内容复制到这个职位,因为有来自提到页面的代码没有版权信息。



文章来源: Issues passing data from DLL to Application