我试着写一个控制台应用程序,需要一个请求(大小为18个字节),然后送东西(7个字节大小)返回给客户端。 我为我的生活似乎无法得到这个工作。 我可以接收数据很好,但我送回从未得到的数据到客户端。
这里是我的代码
static void Main(string[] args)
{
// Data to return
byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
// tell the user that we are waiting
Console.WriteLine("Waiting for UDP Connection...");
// Create a new socket to listen from
Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Skt.EnableBroadcast = true;
Skt.Bind(new IPEndPoint(IPAddress.Loopback, 27900));
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = new byte[48];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint senderRemote = (EndPoint)sender;
Skt.ReceiveFrom(receiveBytes, ref senderRemote);
string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();
Console.WriteLine("This is the message you received " + returnData.ToString());
// Sent return data
int sent = Skt.SendTo(ret, senderRemote);
Console.WriteLine("Sent {0} bytes back", sent);
Skt.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.ReadLine();
}
任何人给我一些指点吗?
如果没有还看到你的客户端代码,这是很难确定是哪里的问题可能在于。 我可以给你使用一个有效的解决方案的网络库 networkcomms.net虽然。 服务器的代码将如下所示:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetworkCommsDotNet;
namespace UPDServer
{
class Program
{
static void Main(string[] args)
{
NetworkComms.AppendGlobalIncomingPacketHandler<string>("Message", (packetHeader, connection, incomingString) =>
{
Console.WriteLine("This is the message you received " + incomingString);
connection.SendObject("Message", incomingString + " relayed by server.");
});
UDPConnection.StartListening(true);
Console.WriteLine("Server ready. Press any key to shutdown server.");
Console.ReadKey(true);
NetworkComms.Shutdown();
}
}
}
而对于客户端:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetworkCommsDotNet;
namespace UDPClient
{
class Program
{
static void Main(string[] args)
{
string messageToSend = "This is a message To Send";
string messageFromServer = UDPConnection.GetConnection(new ConnectionInfo("127.0.0.1", 10000), UDPOptions.None).SendReceiveObject<string>("Message", "Message", 2000, messageToSend);
Console.WriteLine("Server said '{0}'.", messageFromServer);
Console.WriteLine("Press any key to exit.");
Console.ReadKey(true);
NetworkComms.Shutdown();
}
}
}
你显然需要从网站上下载NetworkCommsDotNet DLL,这样就可以在“使用NetworkCommsDotNet”添加引用它。 也看到在客户端的例子,服务器IP地址是目前“127.0.0.1”,如果你在同一台机器上运行服务器和客户端这应该工作。 欲了解更多信息,结账的入门或如何创建一个客户端服务器应用程序的文章。
下面是示例代码,我修改,你可以看到你可以接收从这个样本发送。 方法测试是作为客户端,它可以是一个不同的过程,现在我已经在不同的线程使其成为模拟。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// Data to return
byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
// tell the user that we are waiting
Console.WriteLine("Waiting for UDP Connection...");
// Create a new socket to listen from
Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Skt.EnableBroadcast = true;
Skt.Bind(new IPEndPoint(IPAddress.Loopback, 27900));
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = new byte[48];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint senderRemote = (EndPoint)sender;
Thread thr = new Thread(new ThreadStart(Test));
thr.Start();
Skt.ReceiveFrom(receiveBytes, ref senderRemote);
string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();
Console.WriteLine("This is the message you received " + returnData.ToString());
// Sent return data
int sent = Skt.SendTo(ret, senderRemote);
Console.WriteLine("Sent {0} bytes back", sent);
Skt.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.ReadLine();
}
public static void Test()
{
byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Skt.EnableBroadcast = true;
IPEndPoint test=new IPEndPoint(IPAddress.Loopback, 27900);
int sent = Skt.SendTo(ret, test);
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = new byte[48];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint senderRemote = (EndPoint)sender;
Skt.ReceiveFrom(receiveBytes, ref senderRemote);
string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();
Console.WriteLine("This is the message you received " + returnData.ToString());
// Sent return data
//int sent = Skt.SendTo(ret, senderRemote);
Console.WriteLine("Sent {0} bytes back", sent);
Skt.Close();
}
catch (Exception ex)
{
}
}
}
}