I'm trying to use a PDF/SVG Image as the SKTexture for an SKSpriteNode.
I know that this can be done for a UIImageView by ticking "Preserve Vector Data", setting Scaled to "Single Scale" and configuring the UIImageView to
imageView.adjustsImageSizeForAccessibilityContentSizeCategory = true
Is this possible to do when using the UIImage in an SKTexture? This would prevent the creation of @2x & @3x images.
Thanks
You cannot use vector images for an SKTexture
A SKTexture
doesn't have a vector format, it's simply a bitmap image.
So when you add a PDF
vector image to your asset catalog and then you create a SKTexture
out of it, you get a bitmap image (also if you selected Preserve Vector Format
and Single scale
)
The good part of this procedure is that you don't need to create the 1x, 2x and 3x sized images since Xcode will do it for you at build time. But the generated texture is still going to be in bitmap format.