How can I properly trigger a view controller to open when a UITableView
row is pressed?
I need to allow the user to go back from the view controller back to the tableView and allow them to select the same or a different tableView row.
The problem I am currently having is the application crashes when selecting the same row more than once after returning back from ViewController that opens when selecting on one of the rows: scheduledDelivery
Currently, this is the code I have:
import UIKit
class ScheduledCell: UITableViewCell {
@IBOutlet weak var ETALabel: UILabel!
@IBOutlet weak var cellStructure: UIView!
@IBOutlet weak var scheduledLabel: UILabel!
@IBOutlet weak var testingCell: UILabel!
@IBOutlet weak var pickupLabel: UILabel!
@IBOutlet weak var deliveryLabel: UILabel!
@IBOutlet weak var stopLabel: UILabel!
@IBOutlet weak var topBar: UIView!
}
class ToCustomerTableViewController: UITableViewController, UIGestureRecognizerDelegate {
var typeValue = String()
var driverName = UserDefaults.standard.string(forKey: "name")!
var structure = [AlreadyScheduledStructure]()
override func viewDidLoad() {
super.viewDidLoad()
fetchJSON()
//Disable delay in button tap
self.tableView.delaysContentTouches = false
tableView.tableFooterView = UIView()
}
private func fetchJSON() {
guard let url = URL(string: "https://example.com/example/example"),
let value = driverName.addingPercentEncoding(withAllowedCharacters: .urlQueryValueAllowed)
else { return }
var request = URLRequest(url: url)
request.httpMethod = "POST"
request.httpBody = "driverName=\(value)".data(using: .utf8)
URLSession.shared.dataTask(with: request) { data, _, error in
guard let data = data else { return }
do {
self.structure = try JSONDecoder().decode([AlreadyScheduledStructure].self,from:data)
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
catch {
print(error)
}
}.resume()
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return structure.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "scheduledID", for: indexPath) as! ScheduledCell
let portfolio = structure[indexPath.row]
cell.stopLabel.text = "Stop \(portfolio.stop_sequence)"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let portfolio = structure[indexPath.row]
let controller = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "scheduledDelivery")
print(portfolio.customer)
let navTitle = portfolio.customer
UserDefaults.standard.set(navTitle, forKey: "pressedScheduled")
controller.navigationItem.title = navTitle
navigationController?.pushViewController(controller, animated: true)
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 200.0
}
}
Notice how in cellForRowAt
I am setting the cell as a dequeueReusableCell
which might be why the app is crashing sometimes when selecting the same cell more than once
let cell = tableView.dequeueReusableCell(withIdentifier: "scheduledID"
I have also noticed that if the tableView rows are reloaded on viewDidAppear it does not crash as often, but of course, this is a terrible solution.
Error I get:
'NSInternalInconsistencyException', reason: 'Attempted to dequeue multiple cells for the same index path, which is not allowed. If you really need to dequeue more cells than the table view is requesting, use the -dequeueReusableCellWithIdentifier: method