I have subclassed a qgraphicsscene and trying to get the mouse coords inside a "normal" function. I only get it working on "mouse involved" function. Sorry I'm amateur programmer.
For exmample here scenePos() works:
void mousePressEvent(QGraphicsSceneMouseEvent *event)
{
// qDebug() << "Custom scene clicked.";
if(event->modifiers() == Qt::ControlModifier) {
if(event->button() == Qt::LeftButton) {
QPointF pos = {event->scenePos().x(), 70};
addChordnueve(pos); // crea 1 item at mouse x e y = 70
// } if(event->modifiers() == Qt::ControlModifier & event->modifiers() == Qt::ShiftModifier) {
qDebug() << "Control!!!";}}
Here it doesn't works at all, but got QCursor::pos() giving "weird" positions:
void preaddExtChord()
{
auto *hellos = scenePos(); //<- It doesn't works
int xplace = QCursor::pos().x()-620;
int yplace = QCursor::pos().y()-380;
QGraphicsSimpleTextItem *item = new QGraphicsSimpleTextItem("n");
item->setFont(QFont ("omheads", 20));
item->setPos(xplace, yplace);
addItem(item);
}
I searched a lot during months but couldn't find a solution,... maybe I'm doing a wrong approach, or either there is some easier possibilitie to get the mouse coords inside this type of functions?
Thanks! :-)