I am writing an app that will draw a bubble on Canvas. I have MainActivity with its layout as a simple LinearLayout which I use as holder for fragment. My fragment has no xml layout as I am drawing on Canvas, so I set its layout programmatically like this:
public class BubbleFragment extends Fragment {
Bubble bubble;
@Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
//retain fragment
setRetainInstance(true);
//bubble = new Bubble(getActivity()); //THIS WILL CRASH APP, MOVE TO onCreateView instetad
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT,
100);
LinearLayout ll = new LinearLayout(getActivity());
ll.setOrientation(LinearLayout.VERTICAL);
// instantiate my class that does drawing on Canvas
bubble = new Bubble(getActivity());
bubble.setLayoutParams(lp);
bubble.setBackgroundColor(Color.BLUE);
ll.addView(bubble); //if you create bubble in onCreate() this will crash. Create bubble in onCreateView
return ll;
}
}
So, when I start my app, I am expecting bubble to show in the middle of the screen and move slowly towards bottom. Since I use setRetainInstance(true) above, I am expecting that when I rotate my screen, the bubble will continue where it left off before rotation. However, it is redraws at its initial location (middle of the screen).
I would like to to continue drawing itself from the position where it was before screen orientation changed, not from the beginning.
Here is my bubble code:
public class Bubble extends View {
private static final boolean BUBBLING = true; //thread is running to draw
private Paint paint;
private ShapeDrawable bubble;
// coordiantes, radius etc
private int x;
private int y;
private int dx;
private int dy;
private int r;
private int w = 400;
private int h = 400;
//handler to invalidate (force redraw on main GUI thread from this thread)
private Handler handler = new Handler();
public Bubble(Context context) {
super(context);
WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
Point size = new Point();
display.getSize(size);
w = size.x;
h = size.y;
x = w/2;
y = h/2;
r = 60;
dx = 1;
dy = 1;
bubble = new ShapeDrawable(new OvalShape());
bubble.getPaint().setColor(Color.RED);
bubble.setBounds(0, 0, r, r);
paint = new Paint();
paint.setAntiAlias(true);
paint.setStrokeWidth(10);
}
@Override
protected void onSizeChanged (int w, int h, int oldw, int oldh){
//set bubble parameters (center, size, etc)
startAnimation();
}
public void startAnimation(){
new Thread(new Runnable() {
public void run() {
while (BUBBLING) {
moveBubble();
try {
Thread.sleep(200);
} catch (InterruptedException e) {
}
//update by invalidating on main UI thread
handler.post(new Runnable() {
public void run() {
invalidate();
}
});
}
}
}).start();
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
// draws bubble on canvas
canvas.translate(dx, dy);
bubble.draw(canvas);
canvas.restore();
}
private void moveBubble(){
dx += 1;
dy += 1;
x = x + dx;
y = y + dy;
if (bubble.getPaint().getColor() == Color.YELLOW){
bubble.getPaint().setColor(Color.RED);
} else {
bubble.getPaint().setColor(Color.YELLOW);
}
}
}
Much appreciated,