I have a difficulty with texturepacker2
from libgdx
. I was trying to create textureAtlas
using texturepakcer2 so that I can create animated images. However I could not use
TexturePacker2.process(Input Directory Path", "Output Directory Path", "texture_file");
Because it could not recognize TexturePacker2.
Even thought I import gdx-tool.jar
file inside libs
and also added libraries through
Project -> Properties -> Java Build Path -> Libraries -> Add jars
, it still cannot resolve nor recognize the gdx-tool.jar
.
How can I create texture atlas using TexturePakcer2
? I heard there is a way to create using nightly-build from libgdx
, how can I do it? When I unzip latest nightly-build there were so many jar, but I could only run setup-ui.
There are several ways. I used to take the way of implementing it into my Desktop application. Whenever i start it, the Atlas is generated. (If i changed something in it).
public class Main
{
public static void main(String[] args)
{
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "MyApp";
cfg.useGL20 = true;
cfg.fullscreen = false;
// switch for fullscreen
if (cfg.fullscreen)
{
cfg.width = Toolkit.getDefaultToolkit().getScreenSize().width;
cfg.height = Toolkit.getDefaultToolkit().getScreenSize().height;
}
else
{
cfg.width = 1280;
cfg.height = 720;
}
cfg.addIcon("data/appiconWindows.png", FileType.Internal);
// automatic packing of the textures and images and so on
Settings settings = new Settings();
settings.maxWidth = 2048;
settings.maxHeight = 2048;
settings.paddingX = 0;
settings.paddingY = 0;
TexturePacker2.process(settings, "directory with the files",
"output dir", "name of Atlas"); //third is outputdir
new LwjglApplication(new MainClass(), cfg);
}
}
Dont forget to add the tools lib to the Desktop project. gdx-tools.jar
From the nightly or the Stable.
Else you can call it with the console. Like this:
java -cp gdx.jar;extensions/gdx-tools/gdx-tools.jar com.badlogic.gdx.tools.texturepacker.TexturePacker inputDir [outputDir] [packFileName]
Use TexturePacker
from com.badlogic.gdx.tools.imagepacker.TexturePacker
then create a class as below:
public class TextureSetup {
public static void main(String[] args) {
//TexturePacker; using default settings
TexturePacker.Settings packSettings = new TexturePacker.Settings();
TexturePacker.process(packSettings, "input-folder", "output-folder", "textures.pack");
}
}