I've an app which provides to the user some sort of a line graph. I'm using an UIScrollView which is containing the view with graph. The view is using CoreGraphics to draw the graph in it's drawrect method. The problem arises when the graph gets too long. Scrolling through the graph seems to stutter and eventually the app would run out of memory and exit. Looking around at other apps I see the guys who created the WeightBot app were able to manage long ongoing graphs without any problems so apparently I'm doing it the wrong way.
I was wondering how this sort of long line graphs are created without bumping into memory issues?
EDIT: adding some code
Basically all I do is init the view which build's the graph in it's drawRect method and add the view as a subView to the scrollView.
This is how the view's drawRect is implemented:
- (void)drawRect:(CGRect)rect
{
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(c, self.backgroundColor.CGColor);
CGContextFillRect(c, rect);
//... do some initialization
for (NSUInteger i = 0; i < xValuesCount; i++)
{
NSUInteger x = (i * step) * stepX;
NSUInteger index = i * step;
CGPoint startPoint = CGPointMake(x + offsetX, offsetY);
CGPoint endPoint = CGPointMake(x + offsetX, self.frame.size.height - offsetY);
CGContextMoveToPoint(c, startPoint.x, startPoint.y);
CGContextAddLineToPoint(c, endPoint.x, endPoint.y);
CGContextClosePath(c);
CGContextSetStrokeColorWithColor(c, self.gridXColor.CGColor);
CGContextStrokePath(c);
}
}