Cannot access uiview's frame after setting it's layout. Frame, and center is given as 0,0 points.
I should also mention that there are no storyboard's in this project. All views and everything are created programmatically.
I have created a UIView resultView
programmatically and added it as a subview in scrollView
, which is also added as a subview of view
, then set it's constraints, anchors in a method called setupLayout()
I call setupLayout()
in viewDidLoad()
and after that method, I call another method called configureShapeLayer()
. Inside configureShapeLayer()
I try to access my view's center as:
let center = resultView.center // should give resultView's center but gives 0
Then by using this center value I try to add two bezierPaths to have a status bar kind of view. But since resultView's center is not updated at that point, it appears as misplaced. Please see the pic below:
I also tried calling setupLayout()
in loadView()
then calling configureShapeLayer()
in viewDidLoad()
but nothing changed.
So I need a way to make sure all views are set in my view, all constraints, and layouts are applied before calling configureShapeLayer()
. But how can I do this?
I also tried calling configureShapeLayer()
in both viewWillLayoutSubviews()
and viewDidLayoutSubviews()
methods but it made it worse, and didnt work either.
Whole View Controller File is given below: First views are declared, then they are added into the view in prepareUI()
, at the end of prepareUI()
, another method setupLayout()
is called. After it completes setting layout, as can be seen from viewDidLoad, finally configureShapeLayer()
method is called.
import UIKit
class TryViewController: UIViewController {
let score: CGFloat = 70
lazy var percentage: CGFloat = {
return score / 100
}()
// MARK: View Declarations
private let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.backgroundColor = .white
return scrollView
}()
private let iconImageView: UIImageView = {
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
return imageView
}()
let scoreLayer = CAShapeLayer()
let trackLayer = CAShapeLayer()
let percentageLabel: UILabel = {
let label = UILabel()
label.text = ""
label.textAlignment = .center
label.font = TextStyle.systemFont(ofSize: 50.0)
return label
}()
// This one is the one should have status bar at center.
private let resultView: UIView = {
let view = UIView()
view.backgroundColor = .purple
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
prepareUI()
configureShapeLayer()
}
private func prepareUI() {
resultView.addSubviews(views: percentageLabel)
scrollView.addSubviews(views: iconImageView,
resultView)
view.addSubviews(views: scrollView)
setupLayout()
}
private func setupLayout() {
scrollView.fillSuperview()
iconImageView.anchor(top: scrollView.topAnchor,
padding: .init(topPadding: 26.0))
iconImageView.widthAnchor.constraint(equalTo: scrollView.widthAnchor, multiplier: 0.31).isActive = true
iconImageView.heightAnchor.constraint(equalTo: iconImageView.widthAnchor, multiplier: 0.67).isActive = true
iconImageView.anchorCenterXToSuperview()
//percentageLabel.frame = CGRect(x: 0, y: 0, width: 105, height: 60)
//percentageLabel.center = resultView.center
percentageLabel.anchorCenterXToSuperview()
percentageLabel.anchorCenterYToSuperview()
let resultViewTopConstraintRatio: CGFloat = 0.104
resultView.anchor(top: iconImageView.bottomAnchor,
padding: .init(topPadding: (view.frame.height * resultViewTopConstraintRatio)))
resultView.widthAnchor.constraint(equalTo: scrollView.widthAnchor, multiplier: 0.533).isActive = true
resultView.heightAnchor.constraint(equalTo: resultView.widthAnchor, multiplier: 1.0).isActive = true
resultView.anchorCenterXToSuperview()
configureShapeLayer()
}
private func configureShapeLayer() {
let endAngle = ((2 * percentage) * CGFloat.pi) - CGFloat.pi / 2
let center = resultView.center // should give resultView's center but gives 0
// Track Layer Part
let trackPath = UIBezierPath(arcCenter: center, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = trackPath.cgPath
trackLayer.strokeColor = UIColor.lightGray.cgColor // to make different
trackLayer.lineWidth = 10
trackLayer.fillColor = UIColor.clear.cgColor
trackLayer.lineCap = .round
resultView.layer.addSublayer(trackLayer)
// Score Fill Part
let scorePath = UIBezierPath(arcCenter: center, radius: 50, startAngle: -CGFloat.pi / 2, endAngle: endAngle, clockwise: true)
scoreLayer.path = scorePath.cgPath
scoreLayer.strokeColor = UIColor.red.cgColor
scoreLayer.lineWidth = 10
scoreLayer.fillColor = UIColor.clear.cgColor
scoreLayer.lineCap = .round
scoreLayer.strokeEnd = 0
resultView.layer.addSublayer(scoreLayer)
}
}