I'm just doing some debugging on a Windows 7 crash dump, and I've come across a singly-linked list that I'm not able to fully understand.
Here's the output from WinDBG:
dt _GENERAL_LOOKASIDE_POOL fffff80002a14800 -b
....
0x000 SingleListHead: _SINGLE_LIST_ENTRY
+0x000 Next: 0x0000000000220001
....
From what I've been reading, it seems that each singly linked list begins with a list head, which contains a pointer to the first element in the list, or null if the list is empty.
Microsoft state: MSDN article
For a SINGLE_LIST_ENTRY that serves as a list entry, the Next member points to the next entry in the list, or NULL if there is no next entry in the list. For a SINGLE_LIST_ENTRY that serves as the list header, the Next member points to the first entry in the list, or NULL if the list is empty.
I'm 99% sure this list contains some entries, but I don't understand how the value of 0x0000000000220001
is supposed to be pointing to anything. This value certainly doesn't resolve to a valid page mapping, so I can only assume it's some kind of offset. However, I'm not sure.
If anyone could help shine some light on this, I'd appreciate it.
Thanks
UPDATE
I've just found a document (translated from Chinese) that seems to explain the structure a little more. If anyone could offer some input on it, I'd appreciate it.
Lookaside List article
What I'm actually looking at is a lookaside list that Windows should be using for the allocation of IRPs, here's the full output from WinDBG (values changed from original question):
lkd> !lookaside iopsmallirplookasidelist
Lookaside "" @ fffff80002a14800 "Irps"
Type = 0000 NonPagedPool
Current Depth = 0 Max Depth = 4
Size = 280 Max Alloc = 1120
AllocateMisses = 127 FreeMisses = 26
TotalAllocates = 190 TotalFrees = 90
Hit Rate = 33% Hit Rate = 71%
lkd> dt _general_lookaside fffff80002a14800 -b
ntdll!_GENERAL_LOOKASIDE
+0x000 ListHead : _SLIST_HEADER
+0x000 Alignment : 0x400001
+0x008 Region : 0xfffffa80`01e83b11
+0x000 Header8 : <unnamed-tag>
+0x000 Depth : 0y0000000000000001 (0x1)
+0x000 Sequence : 0y001000000 (0x40)
+0x000 NextEntry : 0y000000000000000000000000000000000000000 (0)
+0x008 HeaderType : 0y1
+0x008 Init : 0y0
+0x008 Reserved : 0y11111111111111111101010000000000000011110100000111011000100 (0x7fffea0007a0ec4)
+0x008 Region : 0y111
+0x000 Header16 : <unnamed-tag>
+0x000 Depth : 0y0000000000000001 (0x1)
+0x000 Sequence : 0y000000000000000000000000000000000000000001000000 (0x40)
+0x008 HeaderType : 0y1
+0x008 Init : 0y0
+0x008 Reserved : 0y00
+0x008 NextEntry : 0y111111111111111111111010100000000000000111101000001110110001 (0xfffffa8001e83b1)
+0x000 HeaderX64 : <unnamed-tag>
+0x000 Depth : 0y0000000000000001 (0x1)
+0x000 Sequence : 0y000000000000000000000000000000000000000001000000 (0x40)
+0x008 HeaderType : 0y1
+0x008 Reserved : 0y000
+0x008 NextEntry : 0y111111111111111111111010100000000000000111101000001110110001 (0xfffffa8001e83b1)
+0x000 SingleListHead : _SINGLE_LIST_ENTRY
+0x000 Next : 0x00000000`00400001
+0x010 Depth : 4
+0x012 MaximumDepth : 0x20
+0x014 TotalAllocates : 0xbe
+0x018 AllocateMisses : 0x7f
+0x018 AllocateHits : 0x7f
+0x01c TotalFrees : 0x5a
+0x020 FreeMisses : 0x1a
+0x020 FreeHits : 0x1a
+0x024 Type : 0 ( NonPagedPool )
+0x028 Tag : 0x73707249
+0x02c Size : 0x118
+0x030 AllocateEx : 0xfffff800`029c30e0
+0x030 Allocate : 0xfffff800`029c30e0
+0x038 FreeEx : 0xfffff800`029c30d0
+0x038 Free : 0xfffff800`029c30d0
+0x040 ListEntry : _LIST_ENTRY [ 0xfffff800`02a147c0 - 0xfffff800`02a148c0 ]
+0x000 Flink : 0xfffff800`02a147c0
+0x008 Blink : 0xfffff800`02a148c0
+0x050 LastTotalAllocates : 0xbe
+0x054 LastAllocateMisses : 0x7f
+0x054 LastAllocateHits : 0x7f
+0x058 Future :
[00] 0
[01] 0
lkd> !slist fffff80002a14800
SLIST HEADER:
+0x000 Header16.Sequence : 40
+0x000 Header16.Depth : 1
SLIST CONTENTS:
fffffa8001e83b10 0000000000000000 0000000000000000
0000000000000404 0000000000000000
Sorry if some of the formatting is lost. Essentially, this should be a lookaside list that contains a list of chunks that are all of the same size 0x118 (sizeof(_IRP) + sizeof(_IO_STACK_LOCATION))
However I'm not entirely sure how the list is actually put together, I'm not sure if this should be a singly linked list of memory chunks, or if I'm reading all of it incorrectly.