I'm trying to write a game of checkers in SDL. When I compile my code, I get this error:
std::basic_ifstream>::basic_ifstream(conststd::basic_ifstream> &)' : attempting to reference a deleted function
From what I can find on the web, this means that the compile has helpfully deleted my constructor for some reason, and now it can't find it again. (Bad organization if you ask me) Why could this be?
Board.h:
#include <fstream>
class Board
{
public:
SDL_Surface * boardSurface;
int boardArray[8][8];
private:
std::ifstream boardFile;
SDL_Surface * blackPiece;
SDL_Surface * whitePiece;
SDL_Surface * darkSquare;
SDL_Surface * lightSquare;
public:
Board(char filename[], SDL_PixelFormat * format);
private:
void loadFile(char filename[]);
void makeSurface();
void debugPrint();
void debugBlit();
};
Board.cpp:
#include <SDL.h>
#include <fstream>
#include <iostream>
#include <stdlib.h>
#include "board.h"
#include "loaders.h"
Board::Board(char filename[], SDL_PixelFormat * format)
{
//inits images
loaders imageLoader;
blackPiece = imageLoader.load_image("images/blackPiece.png", format);
whitePiece = imageLoader.load_image("images/whitePiece.png", format);
darkSquare = imageLoader.load_image("images/darkSquare.png", format);
lightSquare = imageLoader.load_image("images/lightSquare.png", format);
boardSurface = SDL_CreateRGBSurface(0, 780, 480, 8, 0, 0, 0, 0);
loadFile(filename);
debugPrint();
debugBlit();
}
void Board::loadFile(char filename[])
{
boardFile.open(filename);
char currentLine[9] = {};
for (int line = 0; line <= 7; line++)
{
boardFile.getline(currentLine, 9);
for (int square = 0; square <= 7; square++)
{
int currentSquare = (int)currentLine[square] - '0';
boardArray[line][square] = currentSquare;
}
}
}
void Board::makeSurface()
{
}
void Board::debugPrint()
{
for (int line = 0; line <= 7; line++)
{
for (int square = 0; square <= 7; square++)
{
std::cout << boardArray[line][square];
}
std::cout << std::endl;
}
}
void Board::debugBlit()
{
for (int y = 0; y <= 4; y++)
{
if (SDL_BlitSurface(blackPiece, NULL, boardSurface, NULL) != 0)
{
std::cout << SDL_GetError();
}
}
}