So far I have my program bouncing from left to right, but now I want to have in bounce of the walls. How can I get to that?
delta = 5
u = 1 # x coordinate
u += delta
if u >= 440: #480 is the window size, I have it stopping at 440
delta = -5 #Go back by 5
elif u < 0:
delta = 5 #Go up by 5
Bigger Snip it of code, It has the solution but the sprite goes off the screen, To Run the code make sure you have a picture called "bird.png" or change the picture:
import pygame
import random
class mySprite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("bird.png")
self.rect = self.image.get_rect()
## slef.rect(50,50,self.image.get_width(), self.image.get_height())
def update(self,x,y):
self.rect.x = x
self.rect.y = y
class newSprite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("ball.png")
self.rect = self.image.get_rect()
def update(self,x,y):
self.rect.x = x
self.rect.y = y
class otherSprite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("bird.png")
self.rect = self.image.get_rect()
def update(self,x,y):
self.rect.x = x
self.rect.y = y
def main():
""" Set up the game and run the main game loop """
pygame.init() # prepare the pygame module for use
surfaceSz = 480 # Desired physical surface size, in pixels.
# Create surface of (width, height), and its window.
main_surface = pygame.display.set_mode((surfaceSz, surfaceSz))
small_rect = (300, 200, 150, 90)
some_color = (255,0,0)
main_surface.fill((0,200,255))
s = mySprite()
all_sprites = pygame.sprite.Group()
s.add(all_sprites)
delta_x = 5
delta_y = 5
u = 1 # x coord
v = 1 # y coord
clock = pygame.time.Clock()
while True:
ev = pygame.event.poll() # look for any event
if ev.type == pygame.QUIT: # window close button clicked?
break # ... leave game loop
main_surface.fill((0,200,255))
#u += delta
#if u >= 440:
# delta = -5
#elif u < 0:
# delta = 5
u += delta_x
v += delta_y
if (v >=440): #assuming your y axis is 440 pixels
delta_y = -5
elif v<=0 :
delta_y = 5
if u >= 440: #440 pixels u have
delta = -5
elif u < 0:
delta = 5 #Go up by 5
all_sprites.update(u,50)
pos =(random.randint(0, surfaceSz), random.randint(0, surfaceSz))
all_sprites.draw(main_surface)
# Now the surface is ready, tell pygame to display it!
pygame.display.flip()
clock.tick(60)
pygame.quit() # once we leave the loop, close the window.
main()