I am creating an fps game, I have created the gun, the bullet, and the enemy.
Now I want to make my enemy destroyed after the collision with bullet.
My enemy is a gameobject named Fire and tagged Enemy and my bullet named "Cube 1(Clone)" and tagged "Cube 1(Clone)". I made a script for that:
#pragma strict
function OnTriggerEnter(theCollision : Collider)
{
if(theCollision.gameObject.name=="Cube 1")
{
Destroy(gameObject);
Debug.Log("Dead");
}
}
But it does not work.
You need to check the tag not the name. You could check for name but remember it will have "(Clone)".
function OnTriggerEnter(theCollision : Collider)
{
if(theCollision.tag == "Cube 1")
{
Destroy(gameObject);
Debug.Log("Dead");
}
}
If you are not sure that you tagged correctly, you can simply use both checks in your if statement.
if(theCollision.tag == "Cube 1" || theCollision.gameObject.name == "Cube 1(Clone)")
Destroy(gameObject);
Well since the bullet is tagged Cube 1(Clone)
, I would use
if(theCollision.tag == "Cube 1(Clone)"){...}
And would probably would rename the tag to something meaningful, say bullet
.