So I'm trying to sort the column by clicking on the header and it causes much damage. I guess it's an infinite loop :)
Though, same logic works fine while it was array of arrays, not objects. It's all in redux reducer.
Where is my bug?
const newData = an array of objects.
newData[0] - {
show: true,
value: [5, 3, "quidem molestiae enim"]
}
newData[0].value - it's a table row with td.
const sortDataFunc = (state, action) => {
const newData = [].concat(action.data);
index = action.columnIndex;
let i, x, y, shouldSwitch, switchcount = 0;
let switching = true;
let dir = "asc";
/* Make a loop that will continue until
no switching has been done: */
while (switching) {
switching = false;
for (i = 0; i < (newData.length - 1); i++) {
// Start by saying there should be no switching:
shouldSwitch = false;
/* Get the two elements you want to compare,
one from current row and one from the next: */
x = newData[i].value[index];
y = newData[i + 1].value[index];
/* Check if the two rows should switch place,
based on the direction, asc or desc: */
if (dir === "asc") {
if (x > y) {
// If so, mark as a switch and break the loop:
shouldSwitch = true;
break;
}
} else if (dir === "desc") {
if (x < y) {
// If so, mark as a switch and break the loop:
shouldSwitch = true;
break;
}
}
}
if (shouldSwitch) {
/* If a switch has been marked, make the switch
and mark that a switch has been done: */
const newRow = newData[i + 1];
const copyObj = Object.assign({}, newRow);
newData.splice(i + 1, 1);
newData.splice(i, 0, copyObj);
switching = true;
switchcount ++;
} else {
/* If no switching has been done AND the direction is "asc",
set the direction to "desc" and run the while loop again. */
if (switchcount === 0 && dir === "asc") {
dir = "desc";
switching = true;
}
}
}
return {
...state,
dataToTable: newData
}
};