I couldn't find problem like this anywhere.
I have such results:
Wed Jun 26 09:30:02 CEST 2013 INFO:Slick Build #237
Wed Jun 26 09:30:02 CEST 2013 INFO:LWJGL Version: 2.9.0
Wed Jun 26 09:30:02 CEST 2013 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Wed Jun 26 09:30:02 CEST 2013 INFO:TargetDisplayMode: 640 x 480 x 0 @0Hz
Wed Jun 26 09:30:02 CEST 2013 INFO:Starting display 640x480
Wed Jun 26 09:30:02 CEST 2013 INFO:Use Java PNG Loader = true
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Wed Jun 26 09:30:02 CEST 2013 INFO:Found 0 controllers
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(Unknown Source)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:106)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:90)
at SlickTest.init(SlickTest.java:24)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:393)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:317)
at SlickTest.main(SlickTest.java:45)
for such code:
import java.util.logging.Level;
import java.util.logging.Logger;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.tiled.TiledMap;
public class SlickTest extends BasicGame{
Image celownik;
private TiledMap grassMap = null;
public SlickTest(String title) {
super("Graaa");
// TODO Auto-generated constructor stub
}
@Override
public void init(GameContainer gc) throws SlickException {
//celownik = new Image("cross.png");
grassMap = new TiledMap("mapa.tmx"); // << this is the problem
}
@Override
public void update(GameContainer gc, int i) throws SlickException {
}
@Override
public void render(GameContainer gc, Graphics g) throws SlickException {
//grassMap.render(0, 0);
//g.drawString("r", 20,20);
//g.drawImage(celownik, 50,50);
}
public static void main(String[] args) {
try {
AppGameContainer appgc;
appgc = new AppGameContainer(new SlickTest("Simple Slick Game"));
appgc.setDisplayMode(640, 480, false);
appgc.start();
} catch (SlickException ex) {
Logger.getLogger(SlickTest.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
I use Base64 gzip compression so everything should be okay. I can't find the factor which makes me sick ;). Is it possible that this exception is consequence of incorrect libraries placement?