Assuming I've a scrollview with direction 1 (vertical). While populating the scrollView, the items do appear and are aligned from top to bottom.
I would like to know if there is a way to reverse this ordering i.e. to make the scrollView be populated from the bottom to the top. A good example of usage is a message list. You want the last message to always appear on the bottom of the list. By default, the message would be aligned on top, which is not convenient.
[EDIT]
I just found we can easily set our own transform according to an offset overriding the outputFrom function callback. For example the following will invert the scroll content:
scrollview.outputFrom(function(offset)
{
return Transform.translate(0, -offset)
});
Did it like you suggested, it works just fine while rotating all by 180˚. Example: http://jsfiddle.net/tamtamchik/LA49a/3/
Famous.loaded(function () {
var Engine = Famous.Core.Engine;
var Surface = Famous.Core.Surface;
var Scrollview = Famous.Views.Scrollview;
var Timer = Famous.Utilities.Timer;
var Transform = Famous.Core.Transform;
var StateModifier = Famous.Modifiers.StateModifier;
var ContainerSurface = Famous.Surfaces.ContainerSurface;
var mainContext = Engine.createContext();
var scrollview = new Scrollview();
var surfaces = [];
var i = 0;
var surfaceHeight = 50;
scrollview.sequenceFrom(surfaces);
Timer.setInterval(function () {
var container = new ContainerSurface({
size: [undefined, surfaceHeight]
});
var temp = new Surface({
content: "Surface: " + (i + 1),
size: [undefined, surfaceHeight],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
lineHeight: "50px",
textAlign: "center"
}
});
var surfaceRotate = new StateModifier({
transform: Transform.rotateZ(Math.PI)
});
var surfacePush = new StateModifier({
transform: Transform.translate(window.innerWidth, surfaceHeight)
});
container.add(surfacePush).add(surfaceRotate).add(temp);
container.pipe(scrollview);
temp.pipe(scrollview);
surfaces.unshift(container);
i++;
}, 400);
var rotate = new StateModifier({
transform: Transform.rotateZ(Math.PI)
});
var push = new StateModifier({
transform: Transform.translate(window.innerWidth, window.innerHeight)
});
mainContext.add(push).add(rotate).add(scrollview);
});
Well as famo.us documentation says: "Scrollview will lay out a collection of renderables sequentially in the specified direction", so it will order the surfaces in the order you provide.
My advice is to add the surfaces to a list and then just add them to the ScrollView in reverse.
What you are looking for is unshift(). You can view the following code run at codefamo.us
var Engine = require('famous/core/Engine');
var Surface = require('famous/core/Surface');
var StateModifier = require('famous/modifiers/StateModifier');
var Transform = require('famous/core/Transform');
var Easing = require('famous/transitions/Easing');
var Scrollview = require('famous/views/Scrollview');
var mainContext = Engine.createContext();
var items = [];
var scroll = new Scrollview();
mainContext.add(scroll);
var counter=0;
scroll.sequenceFrom(items);
function addOne() {
setTimeout(function() {
var surface = new Surface({
size: [100, 100],
content: 'surf: '+counter++,
properties: {
textAlign: 'center',
lineHeight: '20px'
}
});
items.unshift(surface);
if (counter<10)
addOne();
},2000);
}
addOne();