I have a complex SVG that is drawn to a canvas, and this task needs to complete before other objects are drawn. Here's a fiddle simulating this:
https://jsfiddle.net/1hucuLg9/1/
//draw svg
var promise = new Promise(function(){
drawSwatch(document.getElementById("mySwatch"));
//not typo, canvas context is referenced inside this function due to xml complexity in this fiddle
});
//draw image
promise.then(function(){
ctx.drawImage(document.getElementById("myImg",0,0,150,150));
});
You'll note in the fiddle that only the SVG is drawn, not the other image afterwards. The Promise
used to draw the SVG is stuck as pending ... even though the inner javascript is all executed. What's going on?
If you want to add myImg
only once the image inside drawSwatch
has loaded - you can do this
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
//hard code variables for example
var vw=300, vh=200, x=20, y=50, w=250, h=50; rx=10, ry=5, bg="#fae", theta=15, midptX=100, midptY=120, blur=5;
//helper function to draw swatch objects
function drawSwatch(currentSwatch, resolve){ // extra parameter
var data = '<svg xmlns="http://www.w3.org/2000/svg" width="'+vw+'" height="'+vh+'">'+
'<defs>'+
'<filter id="f1">'+
'<feGaussianBlur in="SourceGraphic" stdDeviation="'+blur+'" />'+
'</filter>'+
'</defs>'+
'<rect class="shape" x="0" y="0" width="'+w+'" height="'+h+'" rx="'+rx+'" ry="'+ry+'" transform="translate('+x+','+y+') rotate('+theta+','+midptX+','+midptY+')" fill="'+bg+'" filter="url(#f1)"></rect>'+
'</svg>';
//now draw the svg to canvas
var svg_data = encodeURIComponent(data);
// create a dataURI version
var url = 'data:image/svg+xml; charset=utf8, ' + svg_data;
var img = new Image();
img.onload = function(){
ctx.drawImage(img, 0, 0, vw, vh);
resolve(); // call the passed in resolve function
}
img.src = url;
}
//draw svg
var promise = new Promise(function(resolve){
drawSwatch(document.getElementById("mySwatch"), resolve); // call drawSwatch passing in the resolve function
});
promise.then(function(){
ctx.drawImage(document.getElementById("myImg"),0,0,150,150);
});
added a second parameter to drawSwatch
, which is the resolve
function from the promise constructor function
Now the callback in promise.then wont be called until img.onload
is fired
working fiddle - in the fiddle, instead of calling resolve directly, I've put it in a setTimout, to show that .then
isn't executed until the promise is actually resolved
You should resolve the promise. Promise docs should be useful.
var promise = new Promise(function(resolve, reject){
drawSwatch(document.getElementById("mySwatch"));
resolve();
});
promise.then(function(){
ctx.drawImage(document.getElementById("myImg",0,0,150,150));
});