Hi there is an issue that doesn't really matter when developing a game with pygame but that kept on bothering me for a while.
while not gameExit:
for event in pygame.event.get():e
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
pass
so above is a working code and I believe
while not gameExit:
for event in pygame.event.get():e
if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
pass
works as well.
However, when I just try something like "event.key == pygame.K_RIGHT:", python gives me an error saying there is no attribute 'key'. While I know it'd be more reasonable to choose above 2 codes over just "event.key == pygame.K_RIGHT:", I don't know why pygame would say the event doesn't have the attribute 'key' while when I simply check if event.type == pygame.KEYDOWN pygame will have no problem executing "event.key == pygame.K_RIGHT".
Could it be that checking if event.type == pygame.KEYDOWN actually generates a 'key' attribute for the event?