So I was asked this question today.
Integer a = 3;
Integer b = 2;
Integer c = 5;
Integer d = a + b;
System.out.println(c == d);
What will this program print out? It returns true. I answered it will always print out false because of how I understood auto (and auto un) boxing. I was under the impression that assigning Integer a = 3 will create a new Integer(3) so that an == will evaluate the reference rather then the primitive value.
Can anyone explain this?
Boxed values between -128 to 127 are cached. Boxing uses Integer.valueOf
method, which uses the cache. Values outside the range are not cached and always created as a new instance. Since your values fall into the cached range, values are equal using == operator.
Quote from Java language specification:
If the value p being boxed is true,
false, a byte, a char in the range
\u0000 to \u007f, or an int or short
number between -128 and 127, then let
r1 and r2 be the results of any two
boxing conversions of p. It is always
the case that r1 == r2.
http://docs.oracle.com/javase/specs/jls/se7/html/jls-5.html#jls-5.1.7
This is what is really happening:
Integer c = Integer.valueOf(5);
Integer d = Integer.valueOf(a.intValue() + b.intValue());
Java maintains a cache of Integer
objects between -128 and 127. Compare with the following:
Integer a = 300;
Integer b = 200;
Integer c = 500;
Integer d = a + b;
System.out.println(c == d);
Which should print false
.
It's because some of the (auto-boxed) Integers are cached, so you're actually comparing the same reference -- this post has more detailed examples and an explanation.
Caching happens outside of autoboxing too, consider this:
Integer a = 1;
Integer b = new Integer(1);
Integer c = Integer.valueOf(1);
System.out.println(a == b);
System.out.println(b == c);
System.out.println(c == a);
this will print:
false
false
true
So I guess that generally you want to stay away from '==' when comparing Objects