I am working on fabricjs app & i need to draw a path & polygon shapes with round corner I did't get any fabric js parameter to do this & I also search but didn't get any result matching with my requirement
Can anyone describe me how draw a path & polygon shapes with round corner in detail with step by step , I need to draw various shapes.
eg- i need round corners at red dots as in image
canvas = new fabric.Canvas('canvas');
var path = new fabric.Path('M 170.000 210.000L 217.023 234.721 L 208.042 182.361 L 246.085 145.279 L 193.511 137.639 L 170.000 90.000 L 146.489 137.639 L 93.915 145.279 L 131.958 182.361 L 122.977 234.721 L 170.000 210.000');
path.set({ left: 120, top: 120 });
canvas.add(path);
var pol = new fabric.Polygon([
{x: 200, y: 0},
{x: 250, y: 50},
{x: 250, y: 100},
{x: 150, y: 100},
{x: 150, y: 50} ], {
left: 250,
top: 150,
angle: 0,
fill: 'green'
}
);
canvas.add(pol);
<script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id='canvas' width="500" height="400" style="border:#000 1px solid;"></canvas>
There is no embedded function to add rounded corners to shapes.
What you can use is the drawing canvas property "lineJoin" that is accessible for every path using object.strokeLineJoin = 'round';
To have a visible effect you have to use a big stroke. i used 20 here to make the effect visible.
canvas = new fabric.Canvas('canvas');
var path = new fabric.Path('M 170.000 210.000L 217.023 234.721 L 208.042 182.361 L 246.085 145.279 L 193.511 137.639 L 170.000 90.000 L 146.489 137.639 L 93.915 145.279 L 131.958 182.361 L 122.977 234.721 L 170.000 210.000');
path.set({ left: 120, top: 120, strokeLineJoin: 'round', strokeWidth: 20, stroke: 'black' });
canvas.add(path);
var pol = new fabric.Polygon([
{x: 200, y: 0},
{x: 250, y: 50},
{x: 250, y: 100},
{x: 150, y: 100},
{x: 150, y: 50} ], {
left: 250,
top: 150,
angle: 0,
fill: 'green',
strokeLineJoin: 'round',
strokeWidth: 20,
stroke: 'green'
}
);
canvas.add(pol);
<script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id='canvas' width="500" height="400" style="border:#000 1px solid;"></canvas>
There doesn't seem to be such an option in fabricjs Polygon constructor.
What you could do however, is to set the strokeLineJoin
of your object to 'rounded', apply a huge stroke of the same color as your fill
, and down-scale the shape.
However, I didn't found the right method to calculate the down-scale factor yet, so I did it approximately, by view.
// the bigger, the rounder
var sW = 50;
var canvas = new fabric.Canvas('canvas');
var path = new fabric.Path('M 170.000 210.000L 217.023 234.721 L 208.042 182.361 L 246.085 145.279 L 193.511 137.639 L 170.000 90.000 L 146.489 137.639 L 93.915 145.279 L 131.958 182.361 L 122.977 234.721 L 170.000 210.000', {
stroke: 'black',
strokeWidth: sW,
scaleX : 0.7,
scaleY : 0.7,
strokeLineJoin : 'round',
left: 120,
top: 120}
);
canvas.add(path);
var pol = new fabric.Polygon([
{x: 200, y: 0},
{x: 250, y: 50},
{x: 250, y: 100},
{x: 150, y: 100},
{x: 150, y: 50} ], {
left: 250,
top: 160,
angle: 0,
fill: 'green',
stroke: 'green',
strokeWidth: sW,
scaleX : 0.7,
scaleY : 0.7,
strokeLineJoin : 'round'
}
);
canvas.add(pol);
<script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id='canvas' width="500" height="400" style="border:#000 1px solid;"></canvas>
i think that you need something like this
it is transparent because i set fill:'transparent'
, you can change it to whatever color you like.
my example is not perfect because i tried these properties in order to move the polygone to background but with no success, these are the properties to move back/front the objects:
canvas.sendBackwards(myObject)
canvas.sendToBack(myObject)
canvas.bringForward(myObject)
canvas.bringToFront(myObject)
a little about the code here:
var roof = null;
var roofPoints = [];
var lines = [];
var dots = [];
var lineCounter = 0;
var dotsCounter = 0;
var drawingObject = {};
drawingObject.type = "";
drawingObject.background = "";
drawingObject.border = "";
function Point(x, y) {
this.x = x;
this.y = y;
}
$("#btnRoof").click(function () {
if (drawingObject.type == "roof") {
drawingObject.type = "";
lines.forEach(function(value, index, ar){
canvas.remove(value);
});
//canvas.remove(lines[lineCounter - 1]);
roof = makeRoof(roofPoints);
canvas.add(roof);
canvas.renderAll();
} else {
drawingObject.type = "roof"; // roof type
}
});
// canvas Drawing
var canvas = new fabric.Canvas('canvas');
var x = 0;
var y = 0;
window.addEventListener('dblclick', function(){
var left = findLeftPaddingForRoof(roofPoints);
var top = findTopPaddingForRoof(roofPoints);
drawingObject.type = "";
lines.forEach(function(value, index, ar){
canvas.remove(value);
});
dots.forEach(function(value, index, ar){
canvas.remove(value);
});
canvas.remove(lines[lineCounter - 1]);
roof = makeRoof(roofPoints);
dots.push(roof);
var alltogetherObj = new fabric.Group(dots,{
left:left,
top: top,
originX:'center',
originY:'center'});
canvas.add(alltogetherObj);
canvas.renderAll();
});
canvas.on('mouse:down', function (options) {
if (drawingObject.type == "roof") {
canvas.selection = false;
setStartingPoint(options); // set x,y
roofPoints.push(new Point(x, y));
var points = [x, y, x, y];
lines.push(new fabric.Line(points, {
strokeWidth: 1,
selectable: false,
stroke: 'red'
}).setOriginX(x).setOriginY(y));
canvas.add(lines[lineCounter]);
canvas.sendToBack(lines[lineCounter]);
lineCounter++;
//add red dot
dots.push(new fabric.Circle({
selectable:false,
left: x-5,
top: y-5,
centerX:'center',
centerY:'top',
radius: 10,
fill: "#dd0000"
}));
canvas.add(dots[dotsCounter]);
//it does not do anything here
canvas.bringToFront(dots[dotsCounter]);
//it does not do anything here either
canvas.bringForward(dots[dotsCounter]);
dotsCounter++;
canvas.on('mouse:up', function (options) {
canvas.selection = true;
});
}
});
canvas.on('mouse:move', function (options) {
if (lines[0] !== null && lines[0] !== undefined && drawingObject.type == "roof") {
setStartingPoint(options);
lines[lineCounter - 1].set({
x2: x,
y2: y
});
canvas.renderAll();
}
});
function setStartingPoint(options) {
var offset = $('#canvas').offset();
x = options.e.pageX - offset.left;
y = options.e.pageY - offset.top;
}
function makeRoof(roofPoints) {
var left = findLeftPaddingForRoof(roofPoints);
var top = findTopPaddingForRoof(roofPoints);
var roof = new fabric.Polyline(roofPoints, {
fill: 'transparent',
stroke:'#7F7F7F',
sendToBack:true
});
roof.set({
left: left,
top: top
});
return roof;
}
function findTopPaddingForRoof(roofPoints) {
var result = 999999;
for (var f = 0; f < lineCounter; f++) {
if (roofPoints[f].y < result) {
result = roofPoints[f].y;
}
}
return Math.abs(result);
}
function findLeftPaddingForRoof(roofPoints) {
var result = 999999;
for (var i = 0; i < lineCounter; i++) {
if (roofPoints[i].x < result) {
result = roofPoints[i].x;
}
}
return Math.abs(result);
}
i 've made some fixes to the code, so the shape closes , always, on double click.
live example (new): http://jsfiddle.net/tornado1979/avmomzh4/
add = new fabric.Rect({
width: 200, height: 100, left: 10, top: 10, angle: 0,
fill: 'rgba(0, 0, 0, 0)',
stroke: '#000000',
strokeWidth: lineWidth,
strokeLineJoin: 'round',
rx: 10,
ry: 10
});